This is a simple scripted science fiction themed elevator system supporting 18 floors max
Contents:
Help Notecard ....................... You are reading this now
OEW Floor ........................... Elevator floor
OEW Elevator ....................... The Elevator car
OEW Shaft ............................ Standard elevator track
Setup Process (Assumes you know how to edit objects in Second Life):
1. Rez an elevator floor, use SL's build tools to allign it to your building or elevator shaft how you want it
2. Using SL's build tool click on the blue arrow (z axis) shift drag the elevator floor frame upward and allign it to the next floor, do this as many floors you want
3. Edit each floor's description field with the format of "Elevator_name,floornumber" without quotes. (Example: "Default,1" without quotes)
additional note: You can also add a floor name designation, right next to the floor number, (Example: "Default,1,B1" without quotes)
4. Place elevator shaft pieces between floors where needed, so there is a continous track, see 4a addendum in the Customizing segment.
5. Rez the elevator car, set it's description field to the Elevator_name you set on the floors
6. Click the Aluveaux Technologies logo inside the elevator car, on the display screen, the main menu appears, and select reset
!!IMPORTANT!! Floors must be perfectly above each other, moving them to a different X and Y location than the first floor may result in unexpected behavior!!
!!IMPORTANT!! If you have to move the floors and the elevator, Repeat step 6 on the setup process! (Resetting the elevator)
Additional note for step 5: After setting the description of the elevator, you can take it to your inventory, and re-rez it any time with that elevator id. The elevator does reset and setup everything on rez too
Note: if some floors not registering, reset the scripts in the floors, then reset the elevator
Customizing:
4a: When placing elevator shaft pieces, Notice that it has 3 seperate faces! A face for the main shaft, a face for back wall, and a face for the tops and bottoms!
It is possible to stretch these pieces on their Z axis! You can also increase, or decrease the texture repeats on the main shaft face (vertically) and the back wall face as needed to keep the texture continous!
!!IMPORTANT!! The Elevator is NOT resize friendly! Resizing the elevator results in unexpected behavior!
Design hints with modperms:
To save landimpact you can unlink and remove unused floor buttons, you do have to reset the elevator scripts after that. You can also shift drag off more floor buttons, just change their name accordingly to the rest of the buttons.
General Interactivity:
The maximum interaction distance is 10 meters! Be sure to be standing inside that in order to use the elevator!
Clicking the AT Logo on the display screen will show up the owner menu, works for the owner only
Clickable buttons described under
Click a floor number button to order the elevator there. You can click multiple floor numbers, the elevator will go to each in order of pressing the buttons!
Click the Hold button to toggle the hold mode. When the hold mode is active, the elevator will not close the doors if they are open, and will not depart even with closed doors!
Click the open door icon to open the doors
Click the close door icon to close the doors
On the floors there are call buttons, press this to summon the elevator to the current floor.
Calls are handled similar to the floor buttons, in the order of requests!
Owner Menu:
Reset: Resets the elevator, rescans floors, and sets the elevator into the imaginary shaft set up by the elevator floors
DisplayColor: Opens a text box to enter a color value for the displayed elements on the elevator car and floors. Format: red, green, blue, each is a whole number from 0 to 255. Invalid colors are black. (Example: 0, 155, 255 is the default color)
AutoClose Time: Set the time it takes for the elevator to close the door and depart on its own
HoldButton: Toggle the hold button availability
SetTexture: Sets the interior texture of the Elevator to the uuid specified, or pick from the presets!
SetSpeed: Sets the movement speed of the elevator, specified in meters per second
(Grab the PSD template here: https://www.dropbox.com/s/t3p7jc6ad24i9fg/OEWMain%20paintable.psd?dl=1 )
Extra hint: You can press the hold button so its on, and disable it, so the elevator can be "out of order"
Veja o item no Second Life- Materials Enabled
- Easy setup
- Smooth Motion
- Uses Keyframed motion
- Recolorable