This is a simple scripted science fiction themed elevator system supporting 18 floors max
Footprint is 2.5 meters by 2.5 meters
Contents:
Help Notecard ----------------------- You are reading this now
AT ElevatorFloor --------------------- Elevator floor with door and frame with no wall face texture
AT Office Elevator Small ------------ The Elevator car
Setup Process (Assumes you know how to edit objects in Second Life):
1. Rez an elevator floor frame, use SL's build tools to allign it to your building or elevator shaft how you want it
2. Using SL's build tool click on the blue arrow (z axis) shift drag the elevator floor frame upward and allign it to the next floor, do this as many floors you want
3. Edit each floor's description field with the format of "Elevator_name,floornumber" without quotes. (Example: "Default,1" without quotes)
additional note: You can also add a floor name designation, right next to the floor number, (Example: "Default,1,B1" without quotes)
3a. Additionally, you may reset the floor scripts manually after setting their descriptions, do this in case the elevator didnt detect the floors correctly!
4. Rez the elevator car, set it's description field to the Elevator_name you set on the floors
5. Click the Aluveaux Technologies logo inside the elevator car, on the display screen, the main menu appears, and select reset
!!IMPORTANT!! Floors must be perfectly above each other, moving them to a different X and Y location than the first floor may result in unexpected behavior!!
!!IMPORTANT!! If you have to move the floors and the elevator, Repeat step 5 on the setup process! (Resetting the elevator)
Additional note for step 4: After setting the description of the elevator, you can take it to your inventory, and re-rez it any time with that elevator id. The elevator does reset and setup everything on rez too
Customizing:
You can edit the external wall texture on the elevator floor frames, to match your building's walls or whatever you desire.
The default texture has Materials (specular and normal maps), if your viewer cant edit those (not having advanced lighting enabled) you can use the Blank texture variant to change the texture!
!!IMPORTANT!! The Elevator is NOT resize friendly! Resizing the elevator results in unexpected behavior!
Design hints with modperms:
You can change the light color, edit the color tinting of the light face, or even the light face texture.
To save landimpact you can unlink and remove unused floor buttons, you do have to reset the elevator scripts after that. You can also shift drag off more floor buttons, just change their name accordingly to the rest of the buttons.
You can unlink and remove the additional floor connector piece from the elevator floor frames, if you have a more special building application!
The floor connector piece is included to help better match to prim built floors, straight edges and rectangles are easier to build with prims than rounded shapes!
General Interactivity:
The maximum interaction distance is 10 meters! Be sure to be standing inside that in order to use the elevator!
Clicking the AT Logo on the display screen will show up the owner menu, works for the owner only
Clickable buttons described under
Click a floor number button to order the elevator there. You can click multiple floor numbers, the elevator will go to each in order of pressing the buttons!
Click the Hold button to toggle the hold mode. When the hold mode is active, the elevator will not close the doors if they are open, and will not depart even with closed doors!
Click the open door icon to open the doors
Click the close door icon to close the doors
On the floors there are call buttons, press this to summon the elevator to the current floor.
Calls are handled similar to the floor buttons, in the order of requests!
Owner Menu:
Reset: Resets the elevator, rescans floors, and sets the elevator into the imaginary shaft set up by the elevator floors
Music: Play the elevator music
DisplayColor: Opens a text box to enter a color value for the displayed elements on the elevator car and floors. Format: red, green, blue, each is a whole number from 0 to 255. Invalid colors are black. (Example: 0, 155, 255 is the default color)
AutoClose Time: Set the time it takes for the elevator to close the door and depart on its own
HoldButton: Toggle the hold button availability
SetSpeed: Sets the movement speed of the elevator, specified in meters per second
Customise: Sets the interior texture of the Elevator from a list of options, to the uuid specified pick Custom. (Grab the PSD template is included in product manual )
Interior options are: WoodAcajou, WoodBeech, WoodChest, WoodWalnut (default), Steel
The custom uuid will use the specular and normal of the Steel option
Extra hint: You can press the hold button so its on, and disable it, so the elevator can be "out of order"
See item in Second Life- Materials Enabled
- Easy setup
- Smooth Motion
- Recolorable Display
- Simple Lowlag Scripting