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[:AT:] PBR Water Version 1.0

[:AT:] PBR Water
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This is a rezzable prim water mesh that you can place wherever you need water that isnt low enough to be region-water

This water system requires PBR Aware viewer to see best, it utilises fallback normalmap for partial functionality on Mobile and legacy viewers!

The water looks a lot better when you place reflection probes over it, to give it a more refined reflection data to the environment it is in!

The scripts inside the model allow you to swim in it with the free AT Swimmer HUD. The HUD is not included but you can easily get it on the Aluveaux Technologies Marketplace store for free!

This water has depth, resize the mesh to the desired water depth.

Depth matters for swimming, and being able to walk below the volume of water, like example if you have a swimming pool on upper floors of a building.

In the future with updates, water depth maybe used for more effects!

Basic Usage:

Rez water
Reposition as needed
You can rotate it only on Z axis, as the swimmer hud detection only works by bounding box checks (it ignores rotation on X and Y (pitch and yaw))

Use the included shapes to define your water boundaries, for shore lines, walls, etc.

Included Shapes are: Square/Rectangle, Triangle, Circle, Half Circle, Quarter Circle.

You can resize water pieces freely to any size you want.

Use the customiser HUD to change properties of water, once values are set on the HUD, click a water mesh to apply the settings from the HUD to it!

Customiser HUD Properties:

Size X ------------- X Axis texture repeats, adjust this in conjunction with stretching the water surface
Size Y ------------- Y Axis texture repeats, same as above but the other axis
Rotate ------------- Set texture rotation in degrees. This number is multiplied by 10, so setting it to 9 would be 90 degrees rotation!
This does not change the texture animation movements, only the texture's rotation, use this for more variety
Alpha -------------- Set the transparency of water
Roughness ---------- Sets the clarity and strength of reflection, set it to lower to make the surface look more matte
Reflection --------- Sets the reflection color of the water. Set it lower to mix between water's given color and reflection's own color
Red, Green, Blue --- Sets the water's given color
Speed -------------- Sets the wave animation speed

Four different normal map presets are also included and selectable from the HUD
Shown by their preview boxes, click the preview box to select it as active. It gets applied when a water is clicked while wearing the HUD

Check it out inworld at the Ascendance Tower Swimming Pool Floor in Foxtown!
SLURL Below

See item in Second Life
  • PBR Materials
  • Easily Modified
  • Swimmable with the free AT Swimmer HUD (not included)
  • Realistic water Surface Animation
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Looks great, 1 impact
full star full star full star full star full star Posted September 20, 2025 by Squ3l

10/10

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