[:AT:] Threfeyan Hover Car Version 1.1
Features one of the best synthetic horns in Second Life! Press the middle of the steering wheel, let it honk!
Hovers on every surface! Water, Terrain, Prims!
Dynamically adjusts hover height to slopes, it does not tilt along terrain, but rather raises above the slope, it gives a unique experience and allows you to offroad better with it
Drift into turns as you glide around frictionlessly, turn off inertia dampeners to get the full potential of it, however be careful, it is very tricky to handle it! Up for a challenge? See how long can you drive it stable without dampeners.
Heavily relies on raycast, in laggy regions it may not function properly. In that case it uses a backup mode when there are no raycasting, and can only Hover on terrain and water.
Mainland Compatible! (Don't try it near tele hubs though)
It is perfect to travel on Mainland's Roads and waters, tested in Sansara and Blake Sea.
It has been tested on SL racetracks too, quite an interesting challenge to drive it, rather difficult to keep it drifting in turns properly.
Maximum Speed: 200km/h (125mph)
Screenshots in High Quality: https://www.dropbox.com/sh/zykwx7bzog00asj/KX2A8bBGmL
Supports Paint Jobs, you can purchase paint jobs in the marketplace store
Threfeyan Hover Car Manual
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Click the car for the menu dialog
I. Main Menu
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Index Lights From here you can control the index lights with <-, ->, and 2 Way
Head Lights: Toggles the Headlight's on and off
Eject Passanger: Throws out a passanger immidietly
Exit: Exits the menu
Colours: Opens the Recolour Menu.
Lock: Toggles the door lock. When locked, no one can access the vehicle. (Menu still works for owner obviously)
Access: Cycles the options for who can Access the vehicle: Owner, Group, Everyone. When set to group, the users have to have the same group tag on as the vehicle's group set to.
Dampeners: Turns off Inertia Dampeners and Stabilizers for a true Frictionless Newtonian Physics handling. (Use at own risk!)
Engine: Toggles engine, Driver must be seated
Steering Adjust Toggles how sharply the vehicle turns while going faster. 20 is default, 10 is usually good for race tracks.
Get HUD Get the car HUD for easier access of dialog options while driving, also provides speedo-meter
II. Recolour Menu:
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Here you can select parts of car to be recoloured.
The format for colouring is <r, g, b,> where r, g, and b are colour channels of red, green, and blue, all 3 ranges from 0 to 255.
So <255, 255, 255> would be white, and <0, 0, 0> would be black, and so on. or you can press the Random Colour button to have a random colour set
Design hint: If you set something to pure black in SL, or as for that matter in any video game or virtual reality, it will result in truely black, which means no light reflects back from the object at all, it will be entirely black, which is not very realistic, so if you want it to be black in a bit of a realistic sense, put it to something above total zero, for example <15, 15, 15> is a nice shade of black, and still reflects light.
Only the owner of the vehicle may set the Colour, and the vehicle must be exited while doing so.
III. Hover Car HUD
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HUD Shows Speed, and Output Power from the car, also features command buttons, that ease the use, as you do not need the menu then.
The buttons have icons that represent them, sort of selfexplainatory, things you dont know, just click and you'll see.
The blank buttons off to the right are passanger ejection buttons
IV. Paint Job (Textures)
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The Hover Car is capable of having different textures, these are seperately sold paint cans, that you can click and apply the paintjob. The default recolorable paint that is already applied to your car is included in this package.
- Unique Driving Experience
- Realistic Horn
- Access Modes (owner, group, everyone)
- Projector headlights
- Frictionless gliding mode (inertia dampeners toggle)