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[:AT:] V04G6PAS v1.13 Version 1.2

[:AT:] V04G6PAS v1.13
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This shotgun is compatible with Spyker Combat System!

1.0 Package Contents:

Manual - This notecard
Weapon - The pewpew stuff!
Weapon Holster - When you put the gun away, it goes there
Weapon Prop - Rez it for display, for fancy. Because why not, it's just one land impact!
Recolor hud - Change the color of various parts of the weapon
Control Gestures - Activate them for shortcuts

2.0 Basic usage:

Put on the Weapon and the Weapon Holster, use the included gestures to holster/draw the weapon, reload, and access the menu, enter mouse look, and click the mouse button to shoot, use the reload gesture to put shells in.
Use raycast mode if you encounter issues with rezzing, such as lag from anti-spam limitations, which simply enforces the rez sleep on all the scripts inside the object, instead of just the rezzerslaves
Because of this, it is strongly advised to use raycasting mode when shooting buckshot or birdshot.

3.0 Attachment system:

3.1 Iron Sights

3.2 Red Dot Sight

3.3 Holographic Sight

4.0 Ammo Types:

This weapon has 9 ammo types:

Ammo types can change the behaviour of the gun, such as Muzzle Velocity, spread, rezzer count.
In raycast mode the number of rezzers mean how many rays it will cast, some ammo types are not available in raycast, and it will always rez.

Blank (will not rez any bullet, or run any rezzers)
Buckshot (runs 8 rezzers)
Birdshot (runs 4 rezzers)
Slug (runs 1 rezzer)
Sabot (runs 1 rezzer)
Explosive (runs 1 rezzer (non raycastable))
Beanbag (runs 1 rezzer)
DragonsBreath (runs 8 rezzers (non raycastable))
Flare (runs 1 rezzer)

5.0 Menu:

Access the menu by the gesture or say /25menu
It can be accessed even when the weapon is holstered, just be sure to have it attached.
All commands work on channel 25, and you can make gestures for everything listed bellow.

5.1 Main Menu:

un/holster - Draw or Holster the weapon, does same thing as gesture
AO-Full - Set the included AO to full body mode
AO-UpperOnly - Set the included AO to upper body only (Useful for when you already have a combat AO that animates lower body
AO-Off - Turn off the included AO entirely (Useful for when you already have a full combat AO that does all this for you)
Attachments - Access the attachments submenu
Ammo Type - Change what shell is being fired
RayCastMode - Toggle the Raycasting Mode

5.2 Attachments Menu:

Picking an attachment will remove everything else on the attachment rail

R-None - Pick no sights
R-IronSight - Put on the Iron Sights (gun comes with this by default
R-RedDot - Put on the Red Dot Sights
R-HoloSight - Put on the Holographic sight

6.0 Customization:

6.1 Recoloring:

The weapon comes with a recolorhud included, which you can put on for the time of recoloring, then take off after use.
On the recolorhud you can click areas of the illustrated weapon on the HUD to select it for recoloring, then use the color wheel to pick a color. The selected color will be shown on the color box
Click on the bright solid triangle part of the illustrated weapon on the HUD, the one that glows on the inworld weapon, to recolor the tracer rounds to any color!
The bullet recoloring feature might not have the desired results on heavy region lag but it will not affect the region or the weapon!

6.2 Reskinning:

To choose a skin type in /25skin,<skin> where the <skin> can be one of the built in skins, or a custom texture uuid

Included skins:
Default - The default white plates
Woodland - Woodland camouflage
Arctic - Arctic camouflage
Desert - Desert camouflage

examples:
/25skin, Woodland
/25skin, ee67afb6-2439-038d-b828-d8f9c82e4234

Coloring and skinning can only affect the white metal plates on the weapon.
for custom skins the pdf file accessable by a link in the full manual

Custom skins can still be recolored via the recolorhud for intresting tinting effects!

7.0 Specifications:
****************

Max ammo - 8 rounds
Reload time - 0.7 seconds per pellet, reload one by one pellet
Fire rate - 60 shots per minute
Rezzer count - 1-8

7.1 Combat System Compatibility:
^^^^^^^^^^^^^^^^^^^^
Full support for LL CS (Damage Land) and ZCS Combat System
Partial support for SCS System (Moo Spyker's)
Only the following projectiles work in SCS mode:
Buckshot/Birdshot (together as one new, basically 4 rezzer buckshot mode) (in raycast mode its seperate buckshot and birdshot like normally)
Slug (More HP damage than AP)
Sabot (more AP damage than HP)
Flare (Shoots SCS Missile Decoy Flare)
Beanbag (only in raycast mode)

  • Materials Enabled
  • Recolorable
  • 9 different shell types
  • Full Weapon AO
  • Partially compatible with SCS (4 shell types)
Average rating: full star full star full star full star full star
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Neat gun.
full star full star full star full star full star Posted November 16, 2014 by Markusblade453

Was skeptical at first, but I test-fired it a few times and it does great! Can't wait to test it out in LLCS sims >:3

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