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[A.W.] - HONJO [BOX]

[A.W.] - HONJO [BOX]
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This Item has a discount inworld.

THANK YOU FOR YOUR TRUST AND CONGRATULATIONS FOR YOUR PURCHASE!!!

THIS BOX CONTAINS:
- [A.W.] - HONJO LONG (zCS) v1.0 (~~ SWORD (-40%) / (~~PICKAXE (35%)
- [A.W.] - HONJO SHORT (zCS) v1.0 (~~ 25% DAGGER)
- [A.W.] - HONJO LONG (GM) v1.0 ----> (~~15% SWORD (~~40% SWORD / ~~35% PICKAXE for SIMs in stronger melee mode))
- [A.W.] - HONJO SHORT (GM) v1.0 ----> (~~15% DAGGER (~~25% DAGGER for SIMs in stronger melee mode))
- [A.W.] - HONJO SHEATH (With Shield) (Copy, Mod)
- [A.W.] - WEAPON CONTROLLER v3.9 (HUD)
- GESTURES DRAW/SHEATH
- [A.W.] - INTENTION'S STATEMENT (Notecard)
- [A.W.] - Copyright Disclaimer (Notecard)
- [A.W.] - README PLEASE - VERY IMPORTANT (Notecard)

Obs: You can not use both weapons on a fight at the same time. If you try doing this one of them will be disabled and sheathed.

Obs2: zCS Version: Only works in zCS Meter combats. GM Version: Works in zCS and GM Combat but some features like Locking the weapon when captured or bound is not operative in GM combat.

########## SHIELD ###########
To use Shield (that is located on your weapon sheath) just draw the weapon and during a fight press "Pg Down" or letter "C" (WASD).
Before use it, verify that the sims allow the shield in the weapons.
Shield is by default ON when weapon is drawn.

########### DRAW ############
SWORD:
/1 draw sword | Draw sword
/1 sheath sword | Sheath sword
/1 drawsheath sword | Draws or Sheaths the sword (E)

DAGGER:
/1 draw dagger | Draw dagger
/1 sheath dagger | Sheath dagger
/1 drawsheath dagger | Draws or Sheaths the dagger (F8)

TWO STANCES FOR DAGGER
/1 short | 2.0m range, 0.50s delay
/1 long | 2.35m range, 0.60s delay

THREE STANCES FOR SWORD
/1 short | 2.5m range, 0.55s delay
/1 medium | 2.65m range, 0.60s delay
/1 long | 2.8m range, 0.65s delay

########## UPDATES ###########

Your weapon will periodically check for updates, should an update be available the weapon will disable and you will be delivered the update (usually within a few seconds).

########## RESIZER ###########

The weapon comes with a built in resizer that activates by touch, letting you resize the weapon to the size of your choosing. You can safely delete this script when done to reduce your script count.

########## WEAPON'S FULL ANIMATION MODE - ANIMATE COMMAND ###########

Your weapon has a FULL ANIMATION MODE. When activated it changes the behavior of the avatar that carries the weapon. It activates all animations (draw, sheath, swings, stand...etc.....) depending on the weapon. To activate/deactivate it just type "/1 animate". You can fight in both modes the same way.

########## COMMANDS ###########

You can change the weapon settings by typing commands into your chat box whilst the weapon is drawn.

/1 status | Prints your weapons settings into local chat.

/1 range | Toggle between short/long ranges (Pickaxe/Sword).

/1 damage | (Default: Sword) Switch between sword (40%) and pickaxe (35%) damage (Only for HONJO LONG)

/1 autofire | | (Default: Off) Autofire means you can hold down your mouse button without needing to lift it. to repetitively swing. It isn't recommended due to negative affects on the region.

/1 mouselook | (Default: Off) Only allows the weapon to fire in mouselook.

/1 sensitivity | (Default: 50%,) Higher sensitivity makes your weapon more sensitive to early clicks. Cycles 0%, 25%, 50%, 75%, 100%.

/1 animate | (Default: Off) Set the Full Animation Mode of your weapon. When set to ON stand, walk, run, swing, draw, sheath and jump animations will change to the weapon's AO. When OFF all animations are deactivated. (This depends on the type of weapon, some weapon only have standing animation)

/1 reset sword | Resets the weapon to default settings.

/1 reset dagger | Resets the weapon to default settings.

---->SOUND CHANGING COMMANDS<-----
*****************************

/1 sound draw <"key"> ----> for changing to a custom sound at draw. Change "key" with sound UUID.

/1 sound sheath <"key"> ----> for changing to a custom sound at sheath. Change "key" with sound UUID.

/1 sound hit <"key"> ----> for changing to a custom sound at hit. Change "key" with sound UUID.

/1 sound SS1 <"key"> ----> for changing to a custom sound at 1st swing sound. Change "key" with sound UUID.

/1 sound SS2 <"key"> ----> for changing to a custom sound at 2nd swing sound. Change "key" with sound UUID.

/1 sound SS3 <"key"> ----> for changing to a custom sound at 3rd swing sound. Change "key" with sound UUID.

/1 sound SS4 <"key"> ----> for changing to a custom sound at 4th swing sound. Change "key" with sound UUID.

/1 sound SS5 <"key"> ----> for changing to a custom sound at 5th swing sound. Change "key" with sound UUID.

/1 sound SS6 <"key"> ----> for changing to a custom sound at 6th swing sound. Change "key" with sound UUID.

Be careful: You must own sounds or have the UUID;

Note: beware of the < and > . They must be included in the command.

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