The range of vintage metal lighting models have been created to take advantage of the Advanced Casting Lighting to add real atmosphere to any room or building. If you are unable to use Advanced Lighting the light will still provide a lovely lighting option but not as defined.
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+ INCLUDED IN THIS SET+ (builds are modify/copy, scripts are copy only)
AZ Vintage Crystal Chandelier - (4li) 1x Chandelier Cage (3 texture faces), 1 xMetal Lights (5 texture faces), 1x Ceiling Rose (1 texture face), 2 x prims (cord & light crystal base of Chandelier) this set contains a touch lighting script using advanced lighting
AZ Sml Vintage Crystal Chandelier - (3li) 1x Chandelier Cage (3 texture faces), 1 xMetal Lights (5 texture faces), 1x Ceiling Rose (1 texture face), 2 x prims (cord & light crystal base of Chandelier) this set contains a touch lighting script using advanced lighting
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+ INSTRUCTIONS +
After rezzing place them as required. Simply touch to turn on / off. Please note most items in the build can be tinted and modified to change colour, or shine etc.
A smaller version of the Chandelier has been included (with a reduced lighting script) to allow for placement in smaller rooms. The original Chandelier was made for placement in high ceilings.
To increase drop height simple modify the cord prim in the build menu to stretch to desired length. Please note if you unlink this prim (cord is a torus) and relink the land impact may blow out, so always keep it linked or to fix simply link it to another item and make it physics none.
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+ UNPACKING +
I would suggest opening the "build" menu prior to rezzing anything as this allows for easy initial placement.
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All new mesh designs are:
*100% Original Mesh
*Advanded Materials enabled
*Modify / Copy / NO TRANSFER
*Optimised scripts
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+ PLEASE NOTE +
PRIM / LI - when all items are linked together or to the controller prims li number will reduce due to prim accounting methods (setting physics in build menu for many linked items to none also reduces load)
RESIZING - mesh the results can be somewhat varied (very high counts can suddenly occur) so please use caution.
PHYSICS - where appropriate each build has a custom physics shape built in, therefore they should be kept as prim or none, not convex hull (under physics shape features in the build menu).
MATERIALS - are added in builds where they add value. If you do not like how they look or aren't able to turn the advanced materials settings on due to pc constraints then feel free to remove them from the texture tab in the build window "bumpiness" "shininess".
Aarcher Zenovka
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Designer/Owner
AZ Emporium & AZ Camping Central
- 100% original mesh
- Advanced materials & Cast Lighting