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Advanced RGB Color Picker HUD (Copy/Mod) – Full Customizable LSL System with Linked Child Script for Object Coloring in

Advanced RGB Color Picker HUD (Copy/Mod) – Full Customizable LSL System with Linked Child Script for Object Coloring in
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Bring your Second Life creations to life with the Advanced RGB Color Picker HUD, a highly responsive, fully interactive system designed for creators who want precise, user-friendly control over object coloring. Whether you’re customizing furniture, vehicles, avatars, or decorative builds, this HUD allows you to adjust colors with pixel-perfect accuracy using an intuitive HSV (Hue, Saturation, Value) interface.

This Color Picker HUD uses two synchronized LSL scripts — one for the HUD interface and one for the linked child object, ensuring real-time color updates across all connected items. When a user selects or adjusts a color using the HUD, the linked object automatically changes to the exact shade chosen. Perfect for product creators, shop owners, and advanced scripters who want to offer interactive color customization for their customers.

At its core, this HUD uses the HSL color model for rich and smooth color blending, allowing for fine-tuned control of hue, saturation, and luminance. The result is a fluid, professional experience that rivals modern color interfaces outside of SL. Built on an efficient and optimized script base, this system runs smoothly, consuming minimal script time while maintaining maximum responsiveness.

This version is Copy/Modify, giving you complete creative freedom to adapt, rename, and integrate it into your products. Whether you’re designing fashion accessories, lighting systems, or full-scale customizable environments, this HUD system is ready to plug into your build and enhance the user experience.

The HUD Script provides the main functionality — an interactive palette with real-time RGB to HSL conversion, smooth color gradients, and precise feedback. It uses touch-detection to pick colors from the palette area and automatically updates the color preview and output. The Child Script (placed in the target object) listens on a personal channel linked to the HUD’s owner, ensuring that only your avatar can modify your items — keeping it secure and uniquely tied to each user.

Both scripts are cleanly coded, heavily commented, and easy to modify. The system includes debug mode options, customizable communication channels, and modular link handling — ideal for advanced users who want to expand the HUD’s capabilities (such as multi-object coloring, texture tinting, or light control).

  • Interactive HSV/HSL Color Palette
  • Real-Time Linked Object Update
  • Secure and Owner-Linked Communication
  • Optimized Performance
  • Copy/Mod Permissions