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Air Racing - place your bets and let the fun begin! バージョン 2.0

Air Racing - place your bets and let the fun begin!
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Part of our Land, Sea and Air Racing series, Air Racing has everything you need to set up an air racing circuit that will provide hours of fun for you and your visitors. Use it with any SL airplane, stunt plane, helicopter, dragon or any other air vehicle that is drivable or wearable. Included are two sizes to fit your venue, a 30m wide starting area for larger runways and a 20m wide starting area suitable for smaller runways. Comes with the state-of-the-art Lap Timer. Integrated into each starting area is a large LED display which shows a racer's current lap/time and displays the first place, second place and third place winners when a race is over. The starting areas and the included pylons and air hoops are festive and exciting. An optional runway section and a nice control tower are also included. Everything comes in easy to use rez boxes, simply rez your kit, move (or drag-copy) the pylons and air hoops around your racing circuit and go, go, go!

Included:
- Air Racing Large
- Air Racing Small
- Control Tower with radar antenna (44 prims, optional)

Each kit includes large pylons, small pylons, regular air hoops and the exciting fire hoop! A typical sim-sized air racing circuit with starting area and control tower is less than 100 prims. All parts are copy/mod so you can customize them as desired.

About the Lap Timer
Up to 10 racers can use the Lap Timer, simply touch it to start a race. The Lap Timer will add your name and invite others to join your race. 30 seconds after the last racer joins, the Lap Timer will give an "on your mark, get set, go!" sequence in chat, on the LED Display, on the Lap Timer's hovertext and with color-coded indications on the Lap Timer itself. Our special "cheater beater" system keeps racers honest at the starting line. Upon receiving the "GO!!!" indication, racers must leave the starting area immediately or risk being fouled out of the race. Racers should never linger in the start/finish area until they have completed the race. As each racer completes a lap, their times are announced in chat and posted to the LED Display and the Lap Timer's hovertext. As racers finish, 1st, 2nd and 3rd place winners are announced and posted. After the race, scores are posted to the "Previous Race" hovertext for review while the Lap Timer quickly resets itself, ready for the next race. If no activity is detected within three minutes (or one minute if there is a winner) the Lap Timer ends the race and enters idle mode. The owner can set the number of laps in a race by putting a number into the Lap Timer's description field.

NOTES: This system is low-lag/no-lag, it is secure by design and it works with any drivable or wearable vehicle in SL. (Vehicles are not included.) Sim boundaries do not affect this system, make your circuit as large as you want it. The Lap Timer's inactivity timeout interval is three minutes. Other than fouling out a racer that "jumps the gun" or lingers in the starting area, no attempts have been made to make this racing system cheater-proof. There are just too many ways to beat any anti-cheating system in SL. As in RL, all public racing events should be monitored by officials.

For the ultimate in SL horse racing, please see our Ultimate Horse Racing and Ultimate Rodeo Racing kits!

Visit our Sales/Training/Demo area anytime for assistance.

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  • Lap Racing Timer & Display board for results
  • Props for setting up your own size course
  • For use with airplanes, hovercrafts or any other aircraft of the correct size
  • Tons of fun in very few prims with supreme low lag scripting