This two prim, twenty-seven land impact skull is easily animated via the Jaw Jacking script. Simply replace the sound key with one of your choosing, or drop a sound in your inventory and put its name, then animate the jaw using a combination of the Jaw Jack function and llSleep() delays.
Each time you click the skull, your sound will play and the jaw will move according to your timing in the script. Further extend it with sensors and whatnot to turn it into a greeter, a gothic talking doorbell, or whatever your twisted little mind can come up with. Make me proud. I want to see talking skulls all over SL. Mwuhuhahahahahahhhhhh!
If you have any issues or questions, try to hit me up in SL. If the Lindens haven't banned me again, I'll be happy to help.
See item in Second Life- Low Prim / Low Impact
- Full Permission Mesh
- Animated Jaw Jacking Script
- Full Permission Script
- Well Commented For Beginners (and easy to read)