===== READ DESCRIPTION ===== READ DESCRIPTION ===== READ DESCRIPTION =====
This describes the functionality of the full product. The demo is fully functional, but time-limited.
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This is *not* an AO; it does not provide walking, running, sitting animations. Instead, it adds breathing to your to your avatar - useful if the animations you currently use in your AO do not appear to breathe. You can select from very shallow, barely visible breathing, to very pronounced. For each, different breathing speeds are available, from slow and relaxed, to very rapid, as if you're doing strenuous exercise. There are a total of 80 different combinations.
HOW TO USE
There are two attachments supplied:
- Animations Rising - Breathing
- Animations Rising - Breathing HUD
Add both to yourself (right click -> Add, not Wear). The first attaches to your avatar body (stomach by default), the second is an HUD, which attaches top left by default. If you don't see a grid of grey squares on the HUD, right click it, and they should pop in.
At this point, simply click a square that corresponds to your desired breathing animation. Speeds increase from left to right: left is the slowest, right is the fastest. Breathing depth increase top down, with the most shallow at the top, the most pronounced at the bottom. To stop the breathing, simply clip Stop (below all the buttons). Or, of course, detach the Breathing attachment.
The HUD is very basic. It cannot be minimized. Why? Because when you've made your breathing choice, you can and should detach it - you will no longer need it unless you want to change breathing speed again. Keeping it detached unless needed reduces region lag, which is a good thing.
SPECIAL NOTES
This will NOT work with classic avatars, only *fitted* mesh.
If you use a body enhancer/morpher, then this may not work well with it. The breathing effect works by moving the chest and stomach deform (volume) bones, so if your enhancer alters those same bones, you will have a conflict: both will still function, but since both are trying to affect the same bones, the end result will not be what is desired.
Note: the volume bones are used rather than the animating bones, so that it doesn't affect, and is not affected by, any normal animations (ie, standing, dancing, whatever).
Not all mesh bodies are created equal; some behave in unexpected ways. Much to my surprise, with one brand of mesh body, I found that when the chest moves forward (simulating drawing air into the lungs), the back of the avatar also moves. Why? I have no idea. Designer choice. With another body, the pec muscles do not move along with the chest, oddly. The deeper the breathing, the more evident these "quirks" will be.
If you ever have a need to stop animations, or reset your avatar skeleton, the breathing will almost certainly stop. In that case, wear the HUD again, and activate your breathing once more.
No refunds are offered under any circumstances - except in the case of double purchase.
While I will do my utmost to fix any bugs in the product itself, I cannot compensate for any quirks your specific mesh body might have, sorry. You *did* try a demo first, right?
Any questions, comments, please send a NOTECARD rather than an IM.
Thank you! :-)
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1.1 - Fixed a script error thrown on first attach. This did not prevent the attachment from working, but it was "ugly".
1.2 - Improved check for breathing being stopped by external causes.
1.3 - Fix for error being shown if two or more people were using the HUD close to each other.
- Add breathing to your avatar
good idea, but
but execution is far from good, it moves chest but not breasts, so if you a girl your boobs will be flat on inhale and turning in to tents on exhale, it also is moving belly in a not natal way.
Disappointed
I am a bit disappointed, that's not working on me :(
I think the idea is wonderful, and I also regret that it lacks breathing sounds
