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[Animator] Two Handed Range [C] [AIII] Version 1.0

[Animator] Two Handed Range [C] [AIII]
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-ANIMATOR 2 HANDED-
Designed to enhance your rpg, combat or photo shooting experience, the Animator features an intuitive one click system for enabling or disabling specific animations. It is also compatible and syncs with GMS, allowing you to animate Noded weapons and equipment!

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-FEATURES-
- Animation: 2h ranged equipment/weapon
-GMS equipment slot compatible: center node/equipment [C]
-One click animation activation/deactivation!
-Invisible for your convenience, use ctrl-alt T to switch to alpha viewing mode.
-Enable/disable GMS sync for increased efficiency!
-Add script to any mod-able object to turn it into an animator!

Contents: 1 Animator Node

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-HOW TO USE-
Right click the animator in your inventory and click add on the scroll down menu. Then click your hand to turn on or off the animation! By using add instead of just attaching normally, you gain the ability to keep other objects attached to your hand! (like that prize foam launcher you hand crafted!)
Hold click for 3 seconds to disable or enable the GMS sync.
Don't like the invisible animator? Simply remove the script from the animator and place it into the object of your choice and wear it. Animating armor? Equipment? Weapons? Hud? Go for it!

  • - Animation: 2h ranged equipment/weapon
  • One click animation activation/deactivation!
  • GMS equipment slot compatible: center node/equipment [C]
  • Add script to any mod-able object to turn it into an animator!
  • Enable/disable GMS sync for increased efficiency!