ᴘʀᴏᴅᴜᴄᴛ ɪɴꜰᴏ:
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Included are four attachments:
• Two Handheld Starshock attachments to be held in either left or right hand positions.
• A Handless Starshock attachment for ferals and non-humanoid avatars to use without animations to break them.
• A Starshock Aura, which can be scaled via editing the entire object as one to fit any avatar.
All attachments can be tinted, and SFX can be toggled via touch.
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• The Orbs •
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The handheld versions are available in two holds:
• Left [ L ]
• Right [ R ]
You can tint the entire attachment as one to recolour the Starshock. You may also also experiment with recolouring individual prims if that is your aesthetic.
Use the Activate Gesture provided to summon the Starshock. If you already own Starfire and have those gestures already activated, do not activate these ones. They are the exact same.
You must resummon the orbs to initiate the change when the sound is enabled after being disabled, as well as the change in colour tint.
Why? To prevent lag with constantly running scripts to dictate colour change of the particle, it instead detects the colour when the gesture is used, taking up less memory therefor.
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Starshock was a revered technique among the Tifl, a manifestation of celestial energy drawn from the lingering echoes of the First Star. With a steady hand and a focused mind, a Tifl could summon crackling orbs of electricity, their glow pulsating like dying embers in the void. These orbs served many purposes—cast in battle to stun foes with bursts of raw power, lowered into stagnant waters to cleanse impurities, or channeled into Muladhara’s towering spires to sustain the ancient luminance of their structures. In the hands of a master, Starshock was more than a weapon; it was a force of renewal, a reminder that even in darkness, light could be called forth.
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Watch the video below.
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The Anomaly.
View Video »