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Once both players have joined, press start in the menu. Reset once the game ends.
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The tiles move like this :
‣ Queen Bee: Moves one space only.
‣ Beetle: Moves one space only. Can climb on top of other tiles.
‣ Grasshopper: Jumps to the end of a row.
‣ Spider: Moves three spaces.
‣ Ant: Moves to any position.
‣ Ladybug: Moves two on top, and one back down.
‣ Mosquito: Imitates the moves of an adjacent tile.
‣ Pillbug: Moves one space only, OR picks up adjacent tile on top of itself and moves it back down to an empty space.
Click on a tile, then click on an available space or (if you're a beetle/mosquito) another tile.
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Rules to keep in mind :
1. The group of tiles in play must remain connected, at all times.
2. Tiles must physically fit by sliding into their new place. Exceptions: Beetle, Grasshopper, Ladybug, Mosquito
3. Stacked tiles cannot be picked up, only climbed down from.
3b. Yes, you can have an entire stack of Beetles.
4. The goal is to surround your opponent's Queen Bee with ANY colour tiles.
5. The Queen Bee must be in play by your fourth turn; you may not move any pieces on the board until it is.
6. All tiles initially entered into play must NOT be touching the opponent's tiles. Exception: starting tiles.
NOTE! : You must DESELECT a tile if you change your mind. Selected tiles will hop onto the next selected tile.
Good luck!
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The game is only scripted as far as requiring players to join before being able to touch the tiles.
Fun little project, but my brain is too smooth to figure out how to add movement rules for the moment.
And there are no turns because the game would just break if someone made an illegal move.
Priced low 'cause I can't decide if I'm done with it, the land impact is too high, and it's a hacked together mess.
But it does function.
- yuck
- gross
- get em away