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Arrows Mirror

Arrows Mirror
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If this is your first mirror please read the entire description.
Mirrors are an awesome way to add style and visual depth to any space. However things to keep in mind when buying and placing them. Mirrors do cause lag. Depending on your computer and internet connection will determine a portion of how much. You must be using a viewer that has the options within its preferences to turn on mirrors. I personally use firestorm but that choice is yours. I am including a picture of my suggested settings. Now let’s talk about what these settings do. Your graphic preferences as far as low all the way up to ultra have very little to do with how clear your reflection is. The low to high slider controls how you see you sl and how far out your mirror will see, you can’t expect it to see 1024m away if your set 32 draw distance. Most buildings do not require you to have more than a 512 to see from one side of the building to the other. The things you need to really concern yourself with is in the settings for the mirror itself. You must put a checkmark in the mirrors box. The rest of the settings below it have to do with how your mirror will behave.

Reflection detail
Static – only the room will show in the reflection
Static dynamic – you avatar will show but it may not move in time with you
Real-time – as it says its real-time and the ideal settings for the mirror to work as intended.

Coverage
The higher you set this the more will show up in your mirror, find the setting that works for you.

Resolution
The lower the resolution the fuzzier the image will be. Play with the setting to find something that works in your space.

Update rate
The lower the setting, the less times the mirror will update causing the image to lag. Depending on what you are trying to reflect you may be able to use lower settings. This is a personal preference.

All my mirrors are linked together. Do not unlink them or edit linked. Moving the parts around will break the mirror