A fully open source utility for building, to create scenes or map builds that can be rezzed and de-rezzed on demand.
Also comes with a rez-on-teleport feature, but that requires an Experience in order to work. The rez-on-teleport will switch out the scene with a new one based on which teleporter a resident uses, unless it detects that other people are currently using that level.
Key features:
- Easily configurable (simple script edits for setup, commented, and a notecard for user access);
- Supports multiple rezzers (separated by id in-script);
- Each rezzer supports up to 12 scenes;
- Uses one script that records object positions as you edit them normally, and remembers them using LinkSet Data;
- Responsive, can fully rez thousands of Land Impact's worth of objects in seconds, and almost instantaneously de-rez on demand;
- Experience teleporter support, that can load a scene based on which teleporter is used;
- Fully open source, with permission to distribute as-is, modified, as a paid or free product, provided recipients receive access to the source code and its point of origin -- see GPL 3.0 licence included.
I hope you will find this system useful and be able to make some great things with it!
Please be aware that this system comes with a lot of responsibility in sims where you are allowed to rez objects. Kindly ask permission before you deploy the ASB (Auto Scene Builder) at a location you don't own or manage.
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Auto Scene Builder (incl. all scripts)
Copyright (C) 2024 Sara Øverby (aka Tenaar Feiri)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see < https://www.gnu.org/licenses/ >.
