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These are less simple mesh earring.
Textures are included full perms for editing/sharing/making HUD's.
It uses the default built in "Blank" white texture for a specular map, and the gloss is controlled using the color swatch and float values.
Normal maps are included.
It has 2 faces, the glass is 1 and the metal parts the other.
There are no alpha channels in the textures, these rely on the value set for Transparency, but should play well with tinting.
Complexity is between 2 to 5k each depending if glow is added to the glass or not.
Comes as is.
Enjoy your Second Life.
- Unrigged
- Normal Maps

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