Desing by Biomech
baked textures with Vray
Legs: rigged mesh
Belt: sculpted mesh (not rigged) with resize script*
*delete the script when you have finished to reduce lag
recommended to women only
If you have any questions don't hesitate to contact me:
inworld notecard to "Biomech"
or send a mail to Biomechanoid@hotmail.it
(usually I can reply faster via mail)
Great look, easy to mod.
Looks great, if you (like me) prefer a smooth technical rather than "faux-organic" look. Nice side-effect being that at a cursory glance they may be mistaken for ordinary tighhigh boots.
Easily modded to the right size by using the scripts, which allow independent scaling along any combination of the cartesian axes, so adjustment of shoe-height is possible. Combination with shoes seems possible by making the lowest of the three mesh elements invisible.
As with all non-rigged prosethetics however, getting the joint position can be an uphill battle, unless you use some joint-markers (either viewer-builtin or rigged mesh).
A bit disappointed
The model "Legs Evolution" are beautiful, and indeed I feel as though Biomechanoid is improving further and further in design and implementing these models in-world.
And that is why I felt these legs were a step backwards. Although I can certainly appreciate the concept, I find this specific model a little bit too "simple", the thighs for instance lack any detail and that makes this model feel inferior when compared to it's predecessor.
They are still pretty good mechanical legs! But if I am to compare this with other products on the same store, I must vote against them. Perhaps it's just a matter of taste, but I regret making this purchase seeing as I won't use these legs and will stick to the ones I previously mentioned.