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BMCS BloodY MercenarY System owner Versión V1.3

BMCS BloodY MercenarY System owner
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Hello and welcome to the world BLOODY MERCENARY COMBAT SYSTEM BMCS which is a quick and accurate system without lag that will delight you players.
 
this is the big model the names of the players register on the board just as you know who plays and in which team color
the system is complete in transphere, and comes with a meter box for your players in copy transphere and a box with a free rifle that works 20 hours but does not concent the experience since it clears when the time is over. this will allow your players to discover the system.
in the box there is a team registration board
3 teleportes players, one for the red camp, one for the blue camp and one to return to the board
and 3 teleporte which allows the players coming to register to go in are camps to join his team.

the bloody mercenary system is:
a combat system developed to create no lag it is based on the raycast system so fast and very accurate even if the player has a computer that is old the hit this fact instantly.
the system once installed, the player clicks on the board to register in a team red or blue then will replay his team once dead the system the teleporte in his camp. or return to the board if the player removes his meter during the game.
the player has the opportunity to be treated by buying on the market a kit medic that once grounded it will have to market on it and will return his life at 100%
a shield recover kit that will allow the player to activate the shield and have a 100% resistance in addition to the bare life
and a technology that allows the player to run faster for 1 minute 30 seconds to attack the opposing camp or to escape quickly it also allows to jump higher to escape or surprise his advessaire.
the bmcs combat system has chosen to give experience to the players diferente to each weapon as a player playing with a sniper can have a lot of experience with are armle but go back down with another weapon.
it is interesting that the player takes experience points by killing players but he will lose every time he dies or kills a player from his side.
each rifle has an automatic upgrade based on the experience you had in experience 1 with 125 points already given.
all 250 dead your weapon will upgrade automatically you will spend in experience 2 then the bullets of your weapon will have +1 point of damage in addition to each draw and so on will be added to each past rank.
the player has the possibility in the game of created a team giving a name to him which will be displayed on the meter, for that he will fadra buy to him the creation team in the market. each player will have to buy creation team and enter the name of the team in question he can also register a rank that the creator of team decides to give.
that said even with a team he will fadra go play on the field in a team red or blue.
the player can put his weapon either in the hand or behind his back by pressing h to take out the weapon or to carry it behind his back pressing a bullet mode for more action can be activated or deactivated
press r to reload are weapons during the game otherwise it will automatically reload which will no longer ammunition
EACH WEAPON HAS A DIFFERENT CONFIGURATION THAT TRANSLATES AS THIS
Dammage15 (number of points to be taken off each bullet touching the adversary)
Fall Off Dammage 25 (extra point for each bullet when the shooter is longer than 70 meters)
Fall OD70 M (70 being the point where the bullets will take more damage points)
MaxRange250 (maximum hit length)
Fire Rate 0.04 (speed of fire from the weapon)
Munition30 (number of bullet in the weapon before refilling)
Second Recharge 2.5 (weapon reload time)
D15 FOD25 FOD70 MR250 FR0.04 M30 RS2.5

we continue to improve the product so that your gaming experience is the best possible

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