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*BREACH* AK-74 Box (Version 1.2) Versão 1.2

*BREACH* AK-74 Box (Version 1.2)
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Customizable assault rifle, grenade launcher, roleplay support, firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.

- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will receive updates for 1-2 years after release.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *

In The Box:
| 1 x AK74 (COPY)
| 1 x AK74 Holster (COPY)
| 1 x Tiger Hud (COPY)

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PRODUCT SPECS
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Fire modes: Semi-automatic/Burst/Fully-Automatic
Magazine capacity: 30
Holster type: Back (no straps)
Dual wield: No
Push: Two levels (Note: No push restrict defeat)
Raycast support

Accessory Options:
Silencer
Short barrel
Standard barrel
Single magazine
Dual magazine
Red dot scope
Black or red polymer furniture, wood furniture
Solid or Para stock
Grenade launcher

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holstered weapon
Shell casings
Firing FX
Impact FX
Dialog menus
Chat controls
Targeting HUD

Automatic update system
Updates are automatically delivered to you when released.

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// Roleplay //
=========

Breach supports the CCS combat system but our weapons should function in nearly all combat systems, so long as they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.

The following information is only applicable to the CCS system:

LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.

To offset loss of 10 collision damage raycast mode gains:
Semi auto/Burst - 4 LIFE in FMJ, 10 MELE in Hollowpoint and Rubber.

Three round burst:

* FMJ
- 12 LIFE damage
* Hollowpoint
- 6 LIFE, 20 MELE damage
* Rubber
- 12 MELE damage, 6 STAMINA loss to target

Semi-auto:

* FMJ
- 12 LIFE, 1.0% LIFE damage
* Hollowpoint
- 8 LIFE damage, 30 MELE damage
* Rubber
- 14 MELE damage, 6 STAMINA, 1.0% STAMINA loss to target

Launcher grenade
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* Explosive
- 3M radius: 15% LIFE, 50 MELE
- 6M radius: 10% LIFE, 30 MELE
- 9M radius: 5% LIFE, 20 MELE
* Incendary
- Sets fire to area for 10 seconds, 6M diameter sphere. 4% LIFE, 30 MELE damage a second.
- Sets avatar on fire for 10 LIFE, 10 MELE for 5 seconds.

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// Combat //
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Combat Settings
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Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.

Warhead Types
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Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.

  • Amazingly detailed mesh model with high resolution texturing and proper LODs.
  • Full combat and roleplay capabilities
  • Allows prone shooting
  • Original mesh, textures, animations, scripts and FX
  • Functional grenade launcher
Classificação média: estrela cheia estrela cheia estrela vazia estrela vazia estrela vazia
  • 5 estrela(s):
  • 4 estrela(s):
  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
It's...Mesh?
estrela cheia estrela cheia estrela vazia estrela vazia estrela vazia Postado(s) 18/01/2017 por Lanny Ansar

Pros: The model looks nice.
- I guess it works alright in CoLA? Oh god, people still go to CoLA. plz no.

Cons: Every ounce of scriptwork in this weapon is just a redo of literally EVERY Assault Rifle Breach has ever made, with animations dating all the way back to the Breach M4 Carbine (IE: Ye Olde Prim Era).

Honestly, if you're actually -Using- CCS as a combat meter, pony up the extra 200L and get the SCAR. You get more options there anyway. If you're not using CCS, there's literally...Everything else.

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