full perm tail animations for bento mesh/animesh builders.
if you are not a creator/builder please do not buy this package.
DEMO http://maps.secondlife.com/secondlife/Kuso/148/145/207
# terms of service
1, tail animations for mesh builders, direct resale/redistribution is not possible.
2, always add permission "no copy" or "no transfer".
3, up to 6 animations can be included, if that product is less than 100L$.
5, this package purchaser can download all BVH files. (written in the notecard)
6, and, you can use BVH files on other platforms.
7, you have copyright, if you create a new animation from BVH files.
(merge is allowed, changing parameters only and simple generator is not allowed.)
8, you can change animation speed and upload parameters with BVH files.
# quantity of contents
16 vertical poses x 6 horizontal motions x 3 shake widths
3 vertical motions x 3 shake widths x 3 degrees (upper, middle, lower)
1 vertical motions x 9 horizontal motions
AMAZING! I reccomend this to everyone!
The animations in this box are a LIFE SAVER for creators, my god. I would be LOST without this animation pack!
The way it's named it a bit confusing/overwhelming but, once you figure it out it's easy!
so many options to choose from, and that makes it amazing! You're so unlikely to have people using the same animations between creators. I love it. There's basically 4 types, wiper, animal, worm, and static poses.
The animated ones have twisty variants, and then amount of movement. The creator included the files in BVH form so you can adjust the speed which is absolutely amazing!
You just gotta figure out the naming convention which can be a task.
For example:
T0101 pose + horizontal motion A shake a little
This means animations named T0101 ( or any number above it, up till the next section,in this case the next type begins at '0201') is a 'A' Category movement, A is 'wiper.
A = Wiper (Stiff movement, wiping motion)
B= Animal ( Like a cat, more fluid)
C= Worm ( Like a snake, worm, or other more fluid moving tail, more exaggerated movement)
"T0000_A_0_20_10_020L"
'T0000' = sequential number
'A' = Pose or Animation
'0' = priority
'20' = frames per second (speed)
'10' = ease in out (* 0.1)
'020L' = frames, and Loop
If you read the NC it can be a little confusing but when you figure it out it becomes a lot easier to narrow them down. I hope I helped clarify. This product is amazing and I couldn't live without it, thank you, Daiz! <3 <3