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[BiC] Isolation Cage Version 4.6

[BiC] Isolation Cage
Details
Features
Contents
Reviews

[ BiC ] Isolation Cage (contains 100% mesh)
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CONCEPT
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There's a lot of cages out in the wild, so why another one yet ?
The isolation cage follows a slightly different concept, which tries to achieve more real conditions. For example, there's no capture or auto-grab as we've seen already at RP-SIMs. The prisoners have to walk into the cage their self. Forcing can be done with whips or leashes or whatever works best for you.

The operation is done exclusively via the keypad at the cage door. Everyone is able to open/close the door or lock the cage. Getting out - if closed - can be a little more difficult. For this, the correct PIN code must be entered. Guessing the four digits may become a patience game, but it's possible with some patience.
Enter a wrong code while prisoned ends with a nice punishment: sitting 10 minutes blinded and heavy restricted in the cage. After this you can try again.
You can imagine the dark cage walls (in isolation mode) as some kind of a Magic Mirror: transparent from outside and black from inside.
For some more entertainment there are a strong cell light and a cold shower installed.

IMPLEMENTATION
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The cage is high detailed mesh with very low LandImpact (Prims 8 / LI 4).
(The previous model, which was built with sculpts, had 28 prims.)
The complete programming is done with only one single script which results in very low lag.

The cage is self-configuring, just rez and use.
(Changing the size or move or rotate will recalculates all parameters automaticly)

Using a ThirdParty Viewer (TPV) with RLVa extension promises even more realism. (i.e. Firestorm,Singularity,CoolVL and so on)
It prevents the prisoner from using most cheats like Teleport, sit at nearby furnitures, rezing helpers, and so on). In isolation mode the restrictions will be tightened: opaque view, no world, no map, no names, no inventory, no IM and chat is limited to whisper only.
The cage has a time lock, so you can impose limited penalties. After the time expires, the door will unlock.
The prisoner names and punishments can be seen as hover text and at the color of the keypad.
In a notecard you can enter authorized persons, who have all privileges like change the PIN code or open the cage directly with their master key.

FUNCTIONS
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Opening, closing , locking, isolation ,lighting ,shower, restrictions, manager menu, automatic configuration

MENU
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The menu is dynamic and adapts to the respective state of the cage and the operator permissions.
Manager: always has all options
Operator outside: can open the cage, close, lock and even unlock if he knows the PIN
Prisoners in isolation mode: no menu
Prisoners in Locked mode: can try to guess the PIN to unlock the door
Prisoners in Unlocked mode : no restriction

[Open],[Close] : Open/Close the cage door
[Lock],[Unlock]: lock/unlock the door (to unlock a PIN code is required)
[Blind].[Unblind] : darkening the cage and vice versa (isolation mode)
[Timer]: when a value is entered, the timer starts. After expiration time the door unlocks
[Stop]: Stops the timer. The door remains permanently locked
[Light On],[Light Off]: Turns the cage lighting on or off (best view with midnight settings)
[Shower On],[Shower Off]: Shower on or off
[Setup]: Setting menu for PIN code, reset, etc. (owner + manager)

RLVa
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Automatic restrictions according to lock state
Locked : no tp, no rez, no inventory, no fartouch
Isolation: only whisper, no names, no locations, no map, opaque screen

NOTECARD
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List of avatar keys (uuid), one per line.
If you don't know your avatar key, just rez the included "keyhelper" object.
It will tell every clicker its key via Instant Message.
Copy/paste the 36 chars keys into the notecard in the cage inventory.

(using uuids reduces confusion with legacy names, display names, first+lastnames, case sensitiveness and so on)

(C ) 2014 [ BiC ] by Dianna Loxely

See item in Second Life