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Bloodmoon Scimitar Crate Version 1.0

Bloodmoon Scimitar Crate
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This weapon has the new Unity Maxim scripting, that allows increased power as you advance in rank. It will only work with the new Unity Maxim Meter.

Unity Maxim is a development that I have long wanted to undertake. When combined with the Unity Empire gathering system it forms a complete game and role play development system for sim owners. Unity Maxim is an "experience" meter because for the first time the entire Unity system - meter, weapons, environment objects, Empire objects (e.g. food) and spells all interact and communicate their experience. Weapons in this new system can be affected by spells, interactions in the environment, and even by your advancement level. For example, you can now create doors that open only for a certain Class without having to update a notecard in it. The door can actually talk to your meter to find out your class. It can also require that you not only be in the class, but have enough strength, or be at a high enough rank (level). Or, you might need great dexterity to pick a lock, or a pocket! The options are really unlimited.

  • Two-handed sword
  • Back draw
  • Unity Maxim scripted
  • Mesh with custom texuring
  • Lifetime upgrades!
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Meh
full star full star empty star empty star empty star Posted January 16, 2021 by Sleepyboy Starchild

Animations are dull and the sounds remind me of ye olden 2009 days. The weapon itself is pretty decent looking but the rest leaves a lot desired.

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