Features:
*HUD with manual blush button.
*Chat based keyword blushing.
*HUD not needed for chat keyword blushing!
*Configurable list of chat keywords that trigger the blushing.
*Configurable blush brightness.
*Low memory footprint: 16k for wearable prim, 16k for HUD.
There are 2 parts to the Blushing Avi system, the Wearable prim and the HUD.
Blushing Face prim:
This is the main part of this system, it simulates the blushing and if enabled, the chat based blushing triggers. Chat keywords are enabled by default.
It's important to size and position this prim to be just visible over the cheeks, it is mod and sizing/positioning can be controlled through the normal viewer build menu.
I recommend making a copy before adjusting this prim, however if you need it you can retrieve another copy from the sales box.
Default location of this prim is on the nose, if you want it can be attached to other static attachment points (ears, mouth, chin, skull). If you choose another location sizing and positioning may be a little harder.
HUD:
This is a simple HUD, 2 buttons. Start/stop: which manually starts and stops the blushing animation and Chat enable/disable (the checkbox, check is on, X is off).
When attached the HUD resets the Blushing Face prim to default: Chat keywords on.
When detached the Blushing Face prim will remember the settings, so the HUD isn't necessary unless you want manual control of the Blushing animation.
Blushing Keywords:
In the contents of the Blushing Prim (wear, edit and contents) you will find a notecard named "Blush Keywords", do not rename this notecard. You can edit the notecard to include root keywords that will trigger the blushing animation.
Edit the notecard to add or remove keywords. Only one root keyword per line, they are not case sensitive. A root keyword is something like blush, which when chat is enabled would trigger the blush animation if you chat/emote on open/nearby chat, anything that contains blush. (IE: *blushes*, I can't believe that I'm blushing, <blush>). any emote of chat that contains the root keyword in the notecard will trigger the blush animation.
The Default Blushing Keyword is only blush, add more if you like. Recommended limit is 25 total root keywords.
The wearable Blushing Face prim will automatically detect any changes to the notecard and reload.
See item in Second LifeFantastic little product!
I blush a LOT in rl and I wanted my avi to be more like me. I use the prim with chat enabled keywords. Now when I blush in rl my avi does too, it takes a little adjusting to get it in the right spot and the right size but after that it's very natural in appearance. Excellent product for a reasonable price.