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Boardgame Ravensburgers Labyrinth "A-Maze-ing Game Labyrinth"

Boardgame Ravensburgers Labyrinth "A-Maze-ing Game Labyrinth"
Boardgame Ravensburgers Labyrinth "A-Maze-ing Game Labyrinth"
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= Board game about a treasure hunt trough a (Discords) maze, playable by young children
= 8 meshes, 4 (LI even on a large sizes), 1 texture, no HUD needed
= Full permission, very short list of known bugs, more "feature requests"
= Restricted to 4 players, one player can control multiple "factions/tokens"
= My little pony themed,players can act is if they are the token that they control.

-Description, shortened Game Rules and controls: (version 14)-

This is a Pony themed version of the "Labyrinth" board game first published by "Ravensburger" in 1986 for 2-4 players ages 7+

http://tinyurl.com/RLabyrinth

26 "treasures" are spread on tiles in the labyrinth.
26 cards are split between all players to tell them which treasures they have to get before the other players get all theirs.
A player only knows its own cards from a shuffled card deck and should memorize which treasures have already been collected by anyone.

v14: Known bug: hitting the "reset" buton can mess up the initialization of a new game, causing players to get 0 cards or distributing cards just wrongly.
v14: Known "restriction": Only works with 4 players. you can overwrite this in the source code but it might be very buggy in its initialization with less than 4 players,

//this game is fully functional BUT most of the buttons in the 8th column do nothing.
//These buttons are extra Features for changing colors, changing a player during a game and optional game modes. They are placeholders for planned not completely functional features. All these are still too buggy and disabled for now.

The movable tiles on the maze are placed randomly on the 7 x 7 Labyrinth and one extra tile is placed outside of it on top of the 8th column.
Touch the "random" button to randomize the maze again to notice which tiles never change.

Touch one of the 4 corners of the maze to enter it as your players token. The tokens position is indicated by coloring a single tile differently.
Floating text displays What player controls what token,
Floating text also displays a players active phase and the number of cards/treasures left for that player to collect and win.

The game automatically resets itself if nobody touches the board for 5 minutes.
The game resets itself after its winning condition is reached. (this may be buggy in some rare cases)
There is no other way to reset the game, except by resetting the game-script.

Cards tell each player what treasures he must collect to fin a match.
Floating text shows player names, number of cards per player and the players turn phase.

1) maze movement phase)
1 tile of the maze is outside of the 7x7 tiles large labyrinth, placed on in top of the 8th column.
This tile that gets inserted at the borders of the labyrinth in this phase, causing another tile to fall out at the other side of the row/column.
You can rotate this tile before inserting it by kicking the rotating arrows.
Tiles that are in odd rows AND in odd columns never move. Only even rows and columns move.
This shifts all tiles of that row or column and it removes the tile at the other side of the row or column from the maze for the next players turn.

2) Player Token Movement phase:
After a player inserted a tile to move one row/column of the maze he moves his token trough the maze.
The game will calculate what tiles the token of the active player can move to, all these tiles are highlighted in the player token color.
known limitation" colors of 2 different players do not mix to well. i am not sure if adding a flicker function would be worth it.
Move trough the maze as far as you want. But only along actual paths and not over walls. The borders of the 7x7 maze are not connected to each other.
If your move ends on a tile that shows one of the items that you have to collect, You automatically announce to everyone that you collected that item and your card for that item is discarded.
If you collected all of your items and discarded all cards for them, you announce that the actual round is the last round of the game.

-----Game ending condition:-----
The final round starts when one player collected its last collectible item and ends before the turn of player #1.

-----Game Winning condition:-----
Every discarded card == collected item counts as 1 point a the end of each game.

--------Controls--------

-"random" button shuffles the maze.
-"ready" button initiates a new game if all 4 players have touched it

Game aborting condition:
The game resets itself IF If the game is not touched by anyone for 5 minutes, shuffling the board, ejecting all players and stacking all cards.

====

"My little pony"-themed texture of the game
- Comes with a fullperm rainbow dash and pinkie pie avatar to be "worn as tokens".
-Includes a slightly longer notecard manual.
- includes notecard lists some suggestions for the game.
- the source code is commented and "compressed in lines"

  • Board game about a treasure hunt trough a (Discords) maze, playable by young chi
  • 8 meshes, 4 (LI even on a large sizes), 1 texture, no HUD needed
  • ore "feature requests"
  • Restricted to 4 players, one player can control multiple "factions/tokens"
  • My little pony themed,players can act is if they are the token that they control

L$ 444

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