BOTANICAL ENVIRONMENT FX: HAUNTED FOREST
Professional 3D Audio Atmosphere System
Eerie woodland atmosphere featuring creaking branches, distant howls, mysterious whispers, and footsteps in the dark. Day brings ominous forest ambience while night intensifies with supernatural elements. Was that footsteps behind you?
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FEATURES
DYNAMIC 3D AUDIO ENGINE
- 67 individual sounds playing from random spatial locations
- 11 organized sound groups
- 1 ambient background track
- Never sounds repetitive - every moment is unique
COMPLETE CUSTOMIZATION
- Individual sound on/off controls
- Separate ambient and 3D volume sliders
- Adjustable sound interval timing
- Create your perfect atmosphere
SOUND BOUNDARY CONTROLS
- Limit audio to specific areas (up to 64m range)
- Prevent sound bleed between zones
- Ideal for multi-zone sims
- Visual boundary editor
REGION-WIDE MANAGEMENT
- Single HUD controls ALL emitters in region
- Power on/off all emitters at once
- Bulk hide/show/reset/delete functions
- Locate emitters feature
RESOURCE EFFICIENT
- Automatic sleep mode when no avatars nearby
- Reduces sim load intelligently
- Only 2 Land Impact per emitter
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WHAT'S INCLUDED
✓ Environment FX Emitter (2 LI)
✓ Management HUD
✓ 67 Individual 3D Sounds
✓ 11 Sound Groups
✓ 1 Ambient Track
✓ Day & Night Sound Sets
✓ Comprehensive Instructions
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PERFECT FOR
- Halloween sims
- Horror roleplay
- Haunted houses
- Gothic forests
- Spooky events
- Any environment requiring eerie atmosphere
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WHY BOTANICAL?
Unlike simple looped ambient systems, Botanical Environment FX is professional audio management software.
Instead of offering basic looped audio with no customization or controls, Botanical delivers dynamic 3D technology, complete boundary management, and region-wide control.
Professional results. Professional tools. Professional value.
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Botanical - Seasonal Landscape Solutions Since 2007
See item in Second Life- 67 individual 3D sounds - creaking branches, whispers, moans, footsteps
- Auto day/night cycle - ominous day ambience to supernatural night sounds
- Sound boundary controls - limit audio to specific areas (64m range)
- Region-wide HUD - control all emitters from one interface
- Auto sleep mode when no avatars nearby - only 2 Land Impact
Just wow!
Amazing!! Thank you so much! I love the hud, how you can control where the sound emits and select what sounds to play :D
Fantastic!!
Having an extensive 'Atmo' collection, I was so happy to have sound effects that utilize actual barriers. I sincerely hope that Kriss looks into creating city/traffic/neighborhood sounds so that I can finally have my personal ambiance back should I choose to live where I role-play. Emitters are never allowed as they disturb everyone, but with the barriers created in this system, I smell immediate success! Two down and waiting for more!




