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[Box] Sit Monitor HUD (Updated: Aug 17, 2020) Version 0.49004

[Box] Sit Monitor HUD (Updated: Aug 17, 2020)
Details
Features
Contents
Reviews

Q&A
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Q: What does this product do?

A: Use this HUD to let you know when you have sat on or have been forced to sit on someone else's object.

Q: Does anyone else sell a similar product?

A: As of this writing, no.

Q: Why do I need this product?

A: Reports from this HUD can help you in determining who is responsible for any unwanted sit-vectored deforms and camera tracking/animations permissions execution upon your avatar.

Q: Aren't there protections from perms stealing in viewers like Firestorm?

A: There are ways to bypass Firestorm's revoking on sit/stand protections.

Q: But my viewer can block left-click sitting and I don't use RLV so I don't have to worry about forced sitting, right?

A: A new experience function, llSitOnLink() has been released. When this function is used to force sit you, the aforementioned tpv protection bypass means can then be used to permanently store your permissions for later use.

Last Updates
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- Aug 17, 2020:
Added option to ignore objects you deeded yourself.
- Sept 18, 2017:
Added the option to whitelist up to 12 object owner keys, including group keys.

Operation
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While wearing this HUD, upon sitting on someone else's object you will get a chat message containing the following data about what it was you sat on:

Object Name
Object Key
Owner
Location
Creator
Last Owner
Click Action
Rezzer Name
Rezzer Key
Rezzer Attach Point
Rezzer Location
Rezzer Creator
Rezzer Last Owner

Note - Only applicable data points are returned depending if the object was scripted rezzed, deeded, rezzer was attached, etc.

Visual Operation
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HUD is on(green) by default. While sitting on someone else's object HUD is red. When no longer sitting on someone else's object HUD is yellow. HUD will remain yellow until clicked then it will turn green. This is to let you know a sit occurred in case you were AFK when it happened. Clicking the HUD while green turns it off and color changes to grey.

Other Information
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This HUD typically should be used in combat regions, public sandboxes, experience regions/parcels, RLV environments.

Stolen permissions may not be executed immediately. It is recommended you save reported events in a text file for future cross referencing if you find your permissions being executed at a later date.