* BACKUP script to create a complete text description of the prims in your build.
* RESTORE script to rebuild your object from a saved backup text description.
* Keep safe backups of your work off-world in text files on your own computer.
* Readable text descriptions: very useful to analyse and even modify your work.
* Respects intellectual property: will only back up objects you have created.
Second Life has never provided any way to save backups of the objects you create in-world.
This is a problem, as builders may invest hundreds of hours in building their creations, but then rely solely on the creaking Second Life central database to store them: the reliability of which is contentious to say the least. Should the database lose your work, or should you for any reason lose access to your account, all your work is lost.
Bright Object Backup offers a simple, effective solution. Once you have finished your build, drop in our BACKUP script to read a complete, readable, textual description of every prim into chat. As long as you have enabled chat logging, this description will automatically be saved in your "chat.txt" file, on *your* computer. Everything you need to be able to recreate the object has been saved.
If you wish, you can also cut this text - from your chat window in your viewer, or from chat.txt - and paste it into a separate text file, building up a tidy backup library of your builds: "car.txt" "house.txt", and so on.
If you ever need to recreate a build, it is simple. Create a box prim. Right-click it, and 'take copy'. Then drop into the prim (a) your copy of the prim, (b) the text backup in a notecard, and (c) the RESTORE script, and your object will be recreated for you as you watch. The process can take from a few seconds to a couple of minutes depending on the number of prims in your build, and can be fascinating to watch.
(Note: this will not save mesh objects, or prim contents: but there is no need to do so. You will have the files from which you uploaded your meshes already on your computer. Notecards and scripts you can save yourself simply by cutting and pasting them. Animations, sounds and textures will have been uploaded from files already on your own computer. Bright Object Backup adds the missing piece of the development puzzle: a way to keep a backup of the *prim objects* you make too.)
But it offers more than just the safety of a backup. The text description of your object is easy to read, so you can use it to analyse and check your work. You can search it (in a text editor) to find a particular prim, or the use of a particular texture. You can even use search and replace to globally change (say) a colour setting across 100 prims, and then RESTORE from the modified description.
In short, Bright Object Backup is a serious development tool: allowing both the basic professionalism of keeping backups of your work (as developers in every other environment do), and advanced analysis and modification of your work.
And as a creator and developer myself, be assured that Bright Object Backup respects intellectual property. It will only create backups of objects every single prim of which someone has created themselves. It will grant you, and only you, access to your own work.
FOR FULL INFORMATION VISIT http://brightcorporation.net/object-backup/index.html - CLICK 'VIEW VIDEO' TO VISIT!
Download instructions See item in Second Life View Video »- BACKUP script to create a complete text description of the prims in your build.
- RESTORE script to rebuild your object from a saved backup text description.
- Keep safe backups of your work off-world in text files on your own computer.
- Readable text descriptions: very useful to analyse and even modify your work.
- Respects intellectual property: will only back up objects you have created.