Bullet Theory 1911
-GENERAL FACTS! (These are actually important)
First, this weapon is made of delicious MESH. This means you need a MESH viewer to see it, but also remember that MESH is generally not capitalized. I just wanted to do that to make a point. Next thing is that this weapon uses RayCast and not rezzed bullets. This means it can't shoot beyond sim borders but within a sim doesn't suffer from the delay of bullet travel. In short, you don't need to lead targets.
-STARTING INSTRUCTIONS!
Unpack it, wear it, shoot it. No, I'm not kidding. It's that easy.
-DAMAGE! (I know this is the part you're interested in!)
Ball Ammo -- 3.0% Mele, 30 Mele.
AP Ammo -- 2.6% Life, 26 Life
Rubber Ammo -- 2.3% Stam, 25 Stam, 10 Mele per shot.
1 Magazine = 7 rounds (8 if you reload with a round in the chamber)
-ACCURACY! (Also important!)
The accuracy of the weapon is dependent on several factors, the majority of which you control in some way or another. The weapon suffers accuracy degradation as you fire more and more rapidly. At very close ranges you won't notice this but at far ranges you'll notice that unloading at a target as quickly as you can may only result in a small number of lead-on-target. This isn't enough, generally, to cause proper lead poisoning, which we in the gun business call "Shooting the damned enemy to death". To do this at a range you need to take timed shots, meaning wait a bit per shot to let your accuracy build back up. This is very important, but in case this was too much I'll break it down for you:.With one gun, your accuracy cone is 1.5m wide (meaning you can miss by up to 1.5m @ 50m away). With two, its 3m wide, (meaning you can miss by 3m.)
SHOOT LOTS < PATIENCE for better hit ratio
As well, you will be more accurate with one gun than you will with two. Though two doubles your ammo .
-RANGE!
It fires out to 50 meters
-COMMANDS! (These work on Channel 0, 5 and 69). (Click on the weapon or use the supplied gestures for easier time!)
leftdraw = DRAW LEFT GUN ONLY
rightdraw = DRAW RIGHT GUN ONLY
dualdraw = DRAW BOTH GUNS
holster = HOLSTER
reload = RELOAD
ball = ball ammo
ap = ap ammo
rubber = rubber ammo
ll = LL Damage Ammo
phys = Switch to Physical Bullets
ray = Switch to Raycast Bullets
damage # = LL Damage/Bullet
speed # = Speed on Phys Bullets
menu = NOTHING! (Just kidding, it brings up the HELP MENU)
-ROLL CREDITS! (To simulate the roll, please scroll down this section slowly)
Scripts - Hathor Sands aka Andromeda Recreant