Bullet Theory FAL
-INTRO! (Read this for the lulz)
Do you like WOOD? Then you've come to the right place! If you are reading this then you have either purchased or are looking to possibly purchase the Bullet Theory FAL. The FAL is a high powered rifle meant to blow giant holes in targets using 7.62x51mm Nato or .308 rounds. Plus it's old-school, WOOD and METAL. no polymer stocks on this bad boy.
-GENERAL FACTS! (These are actually important)
First, this weapon is made of delicious prefab MESH. This means you need a MESH viewer to see it, but also remember that MESH is generally not capitalized. I just wanted to do that to make a point. Next thing is that this weapon uses RayCast and not rezzed bullets bt default. This means it can't shoot beyond sim borders but within a sim doesn't suffer from the delay of bullet travel. In short, you don't need to lead targets. However, if you wish to do so, you can switch to physical bullets too.
-STARTING INSTRUCTIONS!
Unpack it, wear it, shoot it. No, I'm not kidding. It's that easy.
-DAMAGE! (I know this is the part you're interested in!)
7.62×51mm NATO Rounds
Ball Point: 2.7% Melee, 25 Life
Steel Core (AP): 2.1% Life, 20 Life
Rubber Point: 2.0% Stamina, 18 Stamina, 10 Melee.
1 Magazine = 20 rounds of ammo (21 if you reload with a round of the same type of ammo still in the chamber)
-ACCURACY! (Also important!)
The accuracy of the weapon is dependent on several factors, the majority of which you control in some way or another. The first is your stance. When standing you're cone of accuracy is larger than it is when you're crouched, meaning you're at your most accurate when crouched. With this the weapon ALSO suffers accuracy degradation as you fire more and more rapidly. At close ranges you won't notice this but at far ranges you'll notice that unloading at a target as quickly as you can may only result in a small number of lead-on-target. This isn't enough, generally, to cause proper lead poisoning, which we in the gun business call "Shooting the damned enemy to death". To do this at a range you need to take timed shots, meaning wait a bit per shot to let your accuracy build back up. This is very important, but in case this was too much I'll break it down for you:
STANDING (4.0m radius @ 100m) < CROUCH for tighter cone (2m radius @ 100m)
SHOOT LOTS < PATIENCE for better hit ratio
-RANGE!
It fires out to 250 meters, but good luck getting all rounds on target at 250 meters.
-COMMANDS! (Click on the weapon or use the supplied gestures for easier time! These commands can be used on either channel 0, 5 or 69.)
stand = STANDING
crouch = CROUCHING (Causes you to be unable to move)
gender = SWITCH GENDER ANIMATIONS
draw = DRAW
sling = SLING
reload = RELOAD
ball = SWITCH TO BALL AMMO
ap = SWITCH TO AP AMMO
rubber = SWITCH TO RUBBER AMMO
phys = Switch to Physical Ammo
ll = Switches to LL Damge Ammo
damage # = Sets LL Damage Value
ray = Switch to Raycast Ammo
help = NOTHING! (Just kidding, it brings up the HELP MENU)
-ROLL CREDITS! (To simulate the roll, please scroll down this section slowly)
Scripts - Hathor Sands aka Andromeda Recreant
Dude who convinced me to script gun - Vlad Tairov
Other items are prefabs.
-CHANGE LOG!