We were deep within the network of caves beneath the Moldy Cave Inn, searching for a rare kind of crystal that Sharian, my mentor, needed to locate a fabled floating citadel: Caer Awen, the Citadel of Inspiration.
Legend held that these unique crystalline prisms resonated with the Citadel itself, having once been used in great abundance during its construction.
After several days navigating the caverns — guided by one of the dwarves we had met earlier at the Inn — we finally arrived at the Hall of Prisms, a vast subterranean chamber filled with vibrant prisms of every size and hue. Each prism shimmered more brightly near its tip, not as if they were simply lit from within, but as though they were actively concentrating some hidden energy toward their apex.
Sharian gave a pleased grunt and began clearing a space between two towering prisms. Here, he would begin the preparations for the spell — the one that would show us the path to the legendary Caer Awen.
The Quest for the Citadel of Inspiration
The Apprentice's Journal"
*
ALL PRISMS ARE 1 LI ONLY
[CC] Prism Type 1 Large Scales-
[CC] Prism Type 1 Small Scales-
[CC] Prism Type 2 Large Scales-
[CC] Prism Type 2 Small Scales-
[CC] Prism Type 3 Large Scales-
[CC] Prism Type 3 Small Scales-
[CC] Prism Type 4 Large Scales-
[CC] Prism Type 4 Small Scales-
[CC] Prism Type 5 Large Scales-
[CC] Prism Type 5 Small Scales-
> This is a Blinn-Phong/PBR Dual Set, that means it has both traditional materials and the new PBR materials. Read FAQ at the end for an explanation on what this means<
INSTRUCTIONS:
The Caer Awen Prisms are customized through an owner only pop-up menu, to activate the menu you must click and hold for a couple of seconds on the crystal and then release. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is to avoid accidental menu pop-ups when interacting with your landscaping.
The Crystals are divided into 2 groups, group one contains Caer Awen Prisms 1 and 2, Group 2 contains Caer Awen Prisms 3, 4 and 5. This is relevant for the color customization options.
The crystals included in each group are also named on the customization sub menus.
*IMPORTANT NOTE: This set includes a random subtle tint color for both emissive and colors, so you can have an infinite variety of subtle color variations for your landscaping. This feature is automatic, both for PBR and Blinn-Phong (legacy) viewers.
This is so you can have several crystal colors within the same linkset (it is recommended you link the crystals together to reduce land impact and script load, see Moder notes for more info).
ColorAll Crystals: Takes you to the variant selection submenu where you can pick 10 color variations for all three groups of crystals.
Crystal Group 1 (Prisms 1 and 2): Takes you to the group 1 variant selection submenu where you pick 10 color variations for all three groups of crystals.
Crystal Group 2 (Prisms 3, 4 and 5): Takes you to the group 2 variant selection submenu where you pick 10 color variations for all three groups of crystals.
Emissive All: Takes you to the PBR only sub-menus. These changes can only be seen in PBR enabled viewer and result in no apparent changes on non-PBR viewers. In these you can select an emissive (light emitting) color independent to the crystal colors, either for all or by group! So your customization options are greatly increased on PBR viewers to an incredible 100 color combinations, combining different color and emissive color PER PART!!! You can choose 10 different emissive colors.
Emiss G1- (Prisms 1 and 2) Takes you to the PBR only emiissive color customization for Prisms group 1.
Emiss G2-(Prism 3. 4 and 5) Takes you to the PBR only emissive color customizatino for Prisms group 2
Settings; Takes you to the settings submenu, where you can set:
Transp: Can make your crystals transparent or solid (both Legacy and PBR).
GlowLevel: Takes you to the glow level selection submenu, where you can choose how much glow (hazy glare) the crystals have when Emissive is on.
Glow- On/Off Button. Turns on/off the glow (hazy glare) effect when crystal emissive is on.
Emissive- On/Off Will turn on the emissive effect on the crystals.
Day: Automate the glow and emissive during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Night: Automate the glow and emissive during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Artikel in Second Life anzeigen
- 4 Prims Variants, 2 Scales, 10 Color Options
- Dual PBR/Legacy Texturing
- Optional Emissive/Transparency/Glow
- Full Day/Night Automation