[CC] Dragon Teeth- Teal
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In our journeys, we've encountered life forms that defy easy categorization. Among them, the unsettling presence of dragon teeth comes to mind. We discovered these amidst the cliffs bordering the thermal springs of Dragons Breath, these peculiar growths resemble jagged claws or teeth, edges and tips glowing with an otherworldly light. Closer inspection revealed their composition to be akin to sea corals or the amalgamation of moss, algae, and mineral deposits thriving in the mist of the nearby thermal waters. Despite their menacing appearance, these growths proved harmless. Yet, their sharp contours and eerie luminescence evoke the image of threatening fangs, thus earning them the moniker, "dragon teeth."
The Springs of Dragons Breath
From the Apprentice's Journal
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CONTENTS:
All contents are copy/mod but scripts, which are only copy.
[CC] Dragon Teeth, Short1/Small Scales- 1LI
[CC] Dragon Teeth, Short2/Small Scales- 1LI
[CC] Dragon Teeth, Medium1/Small Scales- 1LI
[CC] Dragon Teeth, Medium2/Small Scales- 1LI
[CC] Dragon Teeth, Tall1/Small Scales- 1LI
[CC] Dragon Teeth, Tall2/Small Scales- 1LI
[CC] Dragon Teeth, 2Cluster 1/Small Scales- 2LI
[CC] Dragon Teeth, 2Cluster 2/Small Scales- 2LI
[CC] Dragon Teeth, 3Cluster 1/Small Scales- 3LI
[CC] Dragon Teeth, 3Cluster 2/Small Scales- 3LI
[CC] Dragon Teeth, Short1/Medium Scales- 1LI
[CC] Dragon Teeth, Short2/Medium Scales- 1LI
[CC] Dragon Teeth, Medium1/Medium Scales- 1LI
[CC] Dragon Teeth, Medium2/Medium Scales- 1LI
[CC] Dragon Teeth, Tall1/Medium Scales- 2LI
[CC] Dragon Teeth, Tall2/Medium Scales- 3LI
[CC] Dragon Teeth, 2Cluster 1/Medium Scales- 3LI
[CC] Dragon Teeth, 2Cluster 2/Medium Scales- 4LI
[CC] Dragon Teeth, 3Cluster 1/Medium Scales- 4LI
[CC] Dragon Teeth, 3Cluster 2/Medium Scales- 5LI
[CC] Dragon Teeth, Short1/Epic Scales- 3LI
[CC] Dragon Teeth, Short2/Epic Scales- 2LI
[CC] Dragon Teeth, Medium1/Epic Scales- 3LI
[CC] Dragon Teeth, Medium2/Epic Scales- 3LI
[CC] Dragon Teeth, Tall1/Epic Scales- 8LI
[CC] Dragon Teeth, Tall1/Epic Scales- 9LI
[CC] Dragon Teeth, 2Cluster 1/Epic Scales- 11 LI
[CC] Dragon Teeth, 2Cluster 2/Epic Scales- 15 LI
[CC] Dragon Teeth, 3Cluster 1/Epic Scales- 15 LI
[CC] Dragon Teeth, 3Cluster 2/Epic Scales- 19 LI
IMPORTANT!
> This is a Blinn-Phong/PBR Transition Set, that means it has both traditional materials and the new PBR materials. As of the set finished date (2/3/2024)
the PBR materials are only viewable on the Second Life official Viewer, and the traditional materials are visible on all the other viewers. Read FAQ at the end for an explanation on what this means<
The set includes 10 teeth shape variations with 3 scales for each. The scales have physics and land impact optimized for each respective scale, they are not just resizes.
The PBR set is dual, it uses both traditional materials AND the new PBR materials, you will only be able to see the PBR materials in a PBR capable viewer.
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INSTRUCTIONS:
IMPORTANT> The Teeth are activated through a click and hold pop-up menu to avoid accidental menu activations in active landscapes. A short click will NOT activate the menu. A click-and hold for approximately 2 seconds is necessary to activate it.
Emmissive: On/Off Switch. Turns on/off the emissive effect. This is separate from the glow option, and will make the glow in the dark effect starker and more evident. As with the glow option, if Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night.
GlowSet: Takes you to the glow selection sub-menu where you can turn on/off the glow effect or adjust its strength.
Glow: On/Off Switch. Turns on/off the glowing effect for the teeth. If this option is on and the Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night. No Advanced Lighting Model required.
Day: Automate the glow and emissive during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
Night: Automate the glow and emissive during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.
ScriptDel: Will delete the Control, Changer and Sun Check scripts after confirmation. You will not be able to do further changes to any settings once scripts are deleted, unless you put a copy back of the scripts in the root prim. You also have the option of just deleting the Sun Check Script if you are not planning on using the automatic Day or Night options
Close: Will close the pop-up menu and set the script to sleep. The script will automatically go to sleep too after 2 minutes without receiving a command. Click again to reactivate.
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See item in Second Life- Original Beautiful Mesh, PBR AND Materials Enabled
- 10 Variations, 3 Scales
- Optional Glow, Emissive effects
- Full Day-Night Automation