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[CC] Faerycat Tail Reed Set

[CC] Faerycat Tail Reed Set
Details
Features
Contents
Reviews

..." The FaeryCat-Tail reed resambles very much its common cousin, the cat-tail reed, in which it grows in swampy and marshy grounds, or on the shore of ponds and lakes. Unlike it, however, it has glowing flower heads and is found in an astonishing variety of colors. Sadly though, you can only find it, as its name implies, near Faery lands, or near wherever faeries live..."
Notes on Fae Vegetation
The Apprentice's Journal

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CONTENTS:

All contents are copy/mod/no trans, but scripts which are only copy. All land impacts are at rez size. You can increase the reed's size a bit more without increase in L.I. Reducing size will not further reduce L.I.

[CC] Faerycat-Tail Reed, 3 Flowers 1: 2 Land Impact
[CC] Faerycat-Tail Reed, 3 Flowers 2: 2 Land Impact
[CC] Faerycat-Tail Reed, 2 Flowers 1: 2 Land Impact
[CC] Faerycat-Tail Reed, 2 Flowers 2: 2 Land Impact
[CC] Faerycat-Tail Reed, Single 1: 2 Land Impact
[CC] Faerycat-Tail Reed, Single 2: 2 Land Impact
[CC] Faerycat-Tail Reed, Single 3: 2 Land Impact
[CC] Faerycat-Tail Reed, Single 4: 2 Land Impact

[CC] Faerycat-Tail Reed, Reed Patch 1: 3 Land Impact. Medium patch of thick reeds with no flower heads
[CC] Faerycat-Tail Reed, Reed Patch 2: 4 Land Impact. Medium patch of reeds with no flower heads.

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FEATURES:

* 7 variations, all only 2 L.I.!
*10 Color Variations, selectable for all,
or flowers (tails), leaves and stalks
*Completely modular. Add, delete or
join parts.
* Pop-up Owner Only menu controlled
*Optional flow for each part
*Optional Rustle on collision
* Deletable Scripts
* Bonus Planter Box

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MODER NOTES:

1) Only one "Changer", "Control" and "Rustle" scripts are needed per linkset. You can link several patches together, or delete leaves, but remember to delete
the extra scripts and try to keep them in the root prim for convenience.

2) Light is emitted from the flower meshes, independent of how many there are in a linkset. If you link several patches with flower heads, each of the meshes will emit light.

3) If you want the plants to rustle, but do not plant to change the other features, its recommended you delete by hand the Control and Changer scripts, and leave the Rustle script in. The plant will continue to rustle then on collision.

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And Thats it! Thanks so much for your support. If you have doubts feel free to drop me a notecard or IM.
Elicio Ember
Cerridwen's Cauldron
Facebook: https://www.facebook.com/elicioember?ref=profile
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