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[CC] Manta King Statue Set- Victorian Bronze

[CC] Manta King Statue Set- Victorian Bronze
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To the amusement of Sharian, my mentor, I had taken to collecting statues and other kinds of sculptural art on our travels. Fortunately we had enough space for this new collection. My latest acquisition, which I dearly enjoy, we also found in that dusty antique store nestled in one back alley on one of the charming off the main road towns we usually visit; a beautifully decorated Manta Ray statue, complete with corals, an etched pane emulating water and lighting options that made it both a beautiful decoration for any tasteful home decor, or once lit with its quaint illuminated swirls, perfect for any night venue. For now though, I decided to hang it in one of the walls of our library.

Antique Store Treasures
The Apprentice's Journal

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CONTENTS:

All Contents are Copy/Mod, but scripts which are only copy.
The different sizes are individual uploads to optimize land impact versus levels of detail, they are not simple resizes. Feel free to experiment though, but expect changes in LI if you resize them, as with all mesh.

[CC] Manta King Statue, Tabletop- 4 LI
[CC] Manta King Statue, Medium- 4 LI
[CC] Manta King Statue, Large- 6 LI
[CC] Manta King Statue, Epic- 26 LI (accurate physics)

IMPORTANT!
> This is a Blinn-Phong/PBR Transition Set, that means it has both traditional materials and the new PBR materials. As of the set finished date (2/3/2024)
the PBR materials are only viewable on the Second Life official Viewer, and the traditional materials are visible on all the other viewers. Read FAQ at the end for an explanation on what this means<

The set includes 4 Manta King statue scale variations. The different scales have land impact optimized for each respective scale, they are not just resizes.

This PBR set is dual, it uses both traditional materials AND the new PBR materials, you will only be able to see the PBR materials in a PBR capable viewer.
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INSTRUCTIONS:

The Manta King statues are customized through an owner only pop-up menu, to activate the menu you must click and hold for a couple of seconds on the lantern and then release. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is to avoid accidental menu pop-ups when interacting with your landscaping.

All: Takes you to the All (solid parts) variations submenu, where you can choose from 8 materials variations; Victorian Iron, Victorian Bronze, Electrum, Rose Gold, Patina, Burnt Ceramic and the fatpack bonuses Black Lacquer and White Lacquer. Changes will affect the Manta, Corals and Base.

Manta: Takes you to the Manta variations submenu, where you can choose from 8 materials variations.

Base: Takes you to the Base variations submenu, where you can choose from 6 materials variations.

Corals: Takes you to the Corals variations submenu, where you can choose from 6 materials variations.

Glass: Takes you to the Glass variations submenu, where you can choose 9 colors for the glass. If you are on PBR viewer and the Glass Emissive option on the Emissive Settings submenu is on, the glass emissive color will match the glass color selection on this menu.

Light: Takes you to the light selection submenu, where you can choose 9 light colors. You can also turn on/off the lights on this sub menu.

LightSet: Takes you to the Light Settings Submenu, here you can turn the lamp on/off, set the light range and automate the lamp for either day or night.

Day: Automate the Main, Secondary light and any combination of these during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Night: Automate the Main, Secondary light any combination of these during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Emissive Settings: THESE SETTINGS ARE ONLY VIEWABLE ON PBR ENABLED VIEWERS. Here you can turn on/off the emissive effects on the manta, the glass, choose the emissive color for the manta and the glass and automate the emissive effects. The Emissive Automation button works in conjuction with the Day/Night automation buttons. If either Day or Night Automation is on, and the AutoEmiss button is on, the end result will be for both the Glass and Manta Emissive effects to go on automatically at Day/Night, depending on your settings.

LightOn: On/Off button, turns on/off the lanterns light. You can also turn it on/off from the LampSettings submenu.

Second Life の商品を表示
  • Original Beautiful Mesh, PBR AND Materials Enabled
  • 4 Scales, 4 to 26 LI
  • Optional Glow, 10 Light Colors, Customizable Glow Level and More
  • Full Day-Night Automation