....The tall towers were perched on top of the mossy cliffs, and as the dusk came and went the serene avenues were lit by beautiful ornate lanterns, the soft light reflecting from the Mythspire's white stone and golden metal.
Tales from the Mythspire
The Apprentices Journal
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CONTENTS:
All Contents are Copy/Mod/No Trans, but scripts which are only copy. Land Impact provided is based on Rez Size. As any mesh the land impact will change when shrunk or stretched.
[CC] Mythspire Lantern Post - 5 L.I.
[CC] Mythspire Lantern- 3 L.I.
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INSTRUCTIONS:
The lanterns are activated by a click and hold. Click and hold for a couple of seconds to get an owner only pop up menu.
A short click WILL NOT activate the menu, this is to avoid accidental menus while you interact with your landscape.
OnOpts- Will take you to the on options settings submenu:
-ON- On/Off Switch... turns the lantern on/off. If particles are set on in the main menu, when the lamp is turned on, particles will be emited
from the lantern.
-AutoDay- Will set the lantern for automatic on during daytime.
-AutoNight- Will set the lantern for automatic on during nightime
**NOTE ON DAY/NIGHT CYCLE DEPENDANT AUTO MODE- The day cycle is caluclated according to the local EEP and light cycle settings.
If there are no local day light settings the region cycle will be used. Of course, if the sun position is fixed, there will be no cycle.
LightColor- Takes you to the light color selection submenu. The chosen color will affect the lantern screen, the bottom crystal, the color of the light
emitted and, if particles are chosen, the color of the particles emitted when the lantern is on. You can choose from 8 different colors;
red, orange, yellow, green, blue, purple, pink and white.
Emissive- On/Off Switch. When On, when the lantern's light is on, the Screen and Crystal will glow with an emissive alpha parameter. When off they will
glow with a full bright setting. Emissive though it gives a more detailed look, needs advanced lighting graphic settings to work, whereareas
full bright is viewable by everyone. What you prefer is to what your viewer settings usually are.
Particles- On/Off Switch. When On the lantern will emit particles when emitting light. The color of the particles will match the color of the light.
ScriptDel- Takes you to the script deletion submenu. You can delete all scripts (no changes will be possible once confirmed, delete only
the control scripts (switch and sun check will remain, keeping the last settings) or cancel. If you link several lanterns together, all scripts not on the
root prim but the pulse script will autodelete. You can link several together, but the set of 3 scripts must always be the root prim. Check Moder Notes.
Close- Will close the menu and set the lantern to sleep. The script will automatically go to sleep after 2 minutes without receiving an input. Click and hold again.
to reactivate.
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MODER NOTES
1) The Lanterns are scripted in way that you can link several together, or link them into another object without affecting their functioning.
However THE SCRIPTS MUST ALWAYS BE IN THE ROOT PRIM. If the scripts are not in the root prim they will auto delete
2) The scripts identify the lanterns relevant parts (screen and body) by the description and/or name fields. Do not change these if you want the scripts to continue working.
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And thats it! If you have any questions or doubts feel free to IM me or drop me a notecard.
My sincere thanks for supporting my work.
Elicio Ember
Cerridwen's Cauldron.
Facebook : https://www.facebook.com/elicioember?ref=profile
SLURL: http://maps.secondlife.com/secondlife/Cerridwens%20Cauldron/127/19/984
Marketplace: https://marketplace.secondlife.com/stores/23335
*Instagram : https://www.instagram.com/cerridwenscauldronsl/
*FLICKR: https://www.flickr.com/groups/cerridwenscauldron/
- Auto On/Off at night/day
- Original Mesh, Materials Enabled
- Pop-Up menu controlled, light color, particles & more
- 5 LI w/post, 3 LI Lantern
- Fully Customizable and Modable