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[CC] Tube Coral Set- Yellow

[CC] Tube Coral Set- Yellow
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....The reef pulsed with soft light, little twinkles coming from within the coralline tubes. The soft fronds of the giant kelp swayed in the waves currents and the ground was covered with the glowing fronds of little algae. It was as beautiful and relaxing as any magical mushroom forest, or elven glade...

The Mermaids Abode
The Apprentices Journal

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CONTENTS:

All Contents are Copy/Mod/No Trans, but scripts which are only copy. Land Impact provided is based on Rez Size. As any mesh the land impact will change when shrunk or stretched.

[CC] Tube Coral, Small Var- Small Scales - 1 LI
[CC] Tube Coral, Small Var- Large Scales- 3 LI
[CC] Tube Coral, Tall Var -Small Scales- 1 LI
[CC] Tube Coral, Tall Var- Large Scales- 4 LI
[CC] Tube Coral, Long Var- Small Scales- 2 LI
[CC] Tube Coral, Long Var- Large Scales- 5 LI

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INSTRUCTIONS:

The Corals are activated by a click and hold. Click and hold for a couple of seconds to get an owner only pop up menu.
A short click WILL NOT activate the menu, this is to avoid accidental menus while you interact with your landscape.

GlowOPts- Will take you to the glow settings submenu:

-PULSE- Will set the Coral Vents to a glowing pulsing effect, independent of time of Day*
*NOTE: Although this has been tested with more than 60 corals at the same time without adverse effects for the sim,
use with moderation to avoid local lag. Set a few on Pulse and the rest on simple glow.

-GLOW- Sets the coral to static Glow, independent of time of Day. If Emissive Checkbox is ticked, the coral will have
a subtle glow (advanced lighting required) in addition to the vents glow.

-DAY- Will set the coral for automatic static glow when its day in the parcel. If Emissive is On the coral will also light up in
addition to the vents**

-NIGHT- Will set the coral for automatic static glow when its night in the parcel. If Emissive is On the coral will also light up in
addition to the vents**

-DAY PULSE- Will set the coral for automatic pulsing glow when its day in the parcel. If Emissive is On the coral will also light up in
addition to the vents**

-NIGHT PULSE- Will set the coral for automatic pulsing glow when its night in the parcel. If Emissive is On the coral will also light up in
addition to the vents**

**NOTE ON DAY/NIGHT CYCLE DEPENDANT GLOW- The day cycle is caluclated according to the local EEP and light cycle settings.
If there are no local day light settings the region cycle will be used. Of course, if the sun position is fixed, there will be no cycle.

-EMISSIVE- Sets the Coral Emissive On or Off. This will affect the Glow and Auto Cycle options. Advanced Lighting is rquired to see the Coral Glow.


ScriptDel- Takes you to the script deletion submenu. You can delete all scripts (no changes will be possible once confirmed, glow pulse will stop), delete only
the control scripts (pulse and sun check will remain, keeping the last settings) or cancel. If you link the corals together, all scripts not on the
root prim but the pulse script will autodelete. You can link several corals together, but a coral must always be the root prim. Check Moder Notes.

Close- Will close the menu and set the coral to sleep. The script will automatically go to sleep after 2 minutes without receiving an input. Click and hold again.
to reactivate.


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And thats it! If you have any questions or doubts feel free to IM me or drop me a notecard.
My sincere thanks for supporting my work.

Elicio Ember
Cerridwen's Cauldron.

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  • Original Mesh and Texturing
  • 1-5 Land Impact
  • Animated Glow Effect, Materials Enabled
  • Glow Animations can be set on/off
  • Set to local Windlight day/night Auto glow activation!