Update v1.1
Whoops! I forgot to account for altitudes-based vertex wiggling! Should clip less at high altitudes.
Ever wanted those extra big paws of yours to be even fluffier? I've got you covered with these! They are set up out of the box to support BOM and come with left and right zones to hide the claw, digit pad, and paw pads. Simple, straightforward, fuzzy. Made for the ebody variant of the Burly Bappers (for now): https://marketplace.secondlife.com/p/TF-BURLY-BAPPERS-FEMALE-FIT/24851214
Note: Due to the complexity of weighting hands, there will always be some form of clipping, mostly in the palm area. This is unfixable.
Doesn't look right at all
I'm not really sure what's going on here. I've tried removing all other attachments, I've tried Resetting Skeleton and Animations, but there's -quite- a lot of clipping. To the point it looks nothing like what's being shown in the preview image. If this gets fixed somehow, I'll gladly redo my review but as it stands, it's a bit useless. And yes, I'm using the Ebody variant.
What it looks like for me; https://imgur.com/a/6vKWnI9
Happy
A very cute and simple addition for the burly bapper paws!
