Winding, weathered, and endlessly repaired. These roads may yet lead you home.
These roads are a great complement to your rural scenes, they also work well as walking paths in parks. Each one is designed to work well with SL Land and to be visible from a distance. The gravel shoulders are a separate face, allowing you to hide them. Out of the box they are set up to give more grip to AT Vehicles and certain Dynstep presets.
These roads were designed to synergize well with Botanical's Dirt Roads: https://marketplace.secondlife.com/p/Botanical-Seasonal-Dirt-Road/7824962
WESSST VIRGINNNNAAAAAAAA! MOUNTAAAIN MOMMAAAA! TAKE ME HOOOOOOOME!
==LI Breakdown==
S - 2.5
Ramp Down - 3.3
3 Way - 2.2
Straight - 1.1
End - 0.7
4 Way - 4.0
90 Deg - 2.2
Ramp Up - 1.2
45 Deg - 2.4
Dual-Lane S Curve - 6.0
Dual-Lane End - 0.7
Dual-Lane 3 Way - 3.8
Dual-Lane 90 Deg - 4.3
Dual-Lane Straight - 1.5
Dual-Lane 4 Way - 7.1
Dual-Lane 45 Deg - 5.1
Dual-Lane Ramp Up - 2.7
Dual-Lane Ramp Down - 3.3
===CKC Marketplace Refund Policy===
-Refunds can only be requested for duplicate purchases, or in the event there is a catastrophic defect in the product that I am unable to fix.
-Except in extraordinary circumstances, the refund window is 15 days after purchase.
===CKC Info===
CKC Discord: https://discord.gg/WmHzmkH
CKC Flickr: https://www.flickr.com/groups/crazykoboldcreations/
See item in Second Life- Single and Double Lane Variants
- Flat-Textured for Easy Retexturing and Scaling
- Gravel Shoulders Can Be Hidden
- Works Well With Botanical's Dirt Roads
- Textures Included Fullperm for Editing
Absolutely well done!
With the ability to design your own roads in Photoshop, this road kit was a complete success for me and gave me exactly what I was looking for.
Very good, BUT.
I am very torn on these, the textures are nice and they're very good to build with.. but there is an extremely noticeable gap between the road and the shoulder in the alpha layers, it can be hidden by putting something under it, but you end up using a lot of extra prims to solve a problem I feel probably shouldn't be there to begin with
Save Your $L
I was genuinely excited to add this road to my project. The Texture is nice but extremely disappointed that there is a gap between the shoulder and the ROAD.

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