!!Remember to Keep your box for Automatic Updates
Resizer: Each piece contains a resizer script, this can safely deleted once you have the item to the size that you desire it to be. If you do not delete it it will open any time you click on an object and just be in the way.
**********************About the Caribbean Special*********************
First introduce by the Pirate gangs of the 17th century, it was easily maintained, and have a shorter barrel and slightly longer stock. This gave it more stability and ease of use in tight spaces of ships inner hulls.
With the Addition of rifles as a third weapon you will have a Possible 9 HP of Dmg.
********************Intro******************************
When first opening your Weapons Box you will receive this Notecard, A weapon and Holster marked main or Secondary. You must make sure you are wearing the Holster and weapon with the same word of Main or Secondary. Why? the two types of weapons are designed to aid you the wearer and main weapons will not answer to secondary holsters commands. Our Special coding of the TCS combat system cuts our weapons off from the rest of TCS, this way you can't just buy a TCS HUD change the numbers and become a GOD. Our weapons only work with our weapons. We have changed enough code that the weapons are their own combat system by now, but because we started with TCS we felt that Cubey Terra, deserves the mention, and so we will continue to say TCS, but know that you cannot just get any TCS coding and fight with our weapons.
Each weapon is designed for you the wearer to carry two weapons, a main and a Secondary. BUT you do not have to have Both to play. Because you can Carry a main and a Secondary you can choose your style of fighting. Having two weapons is an Advantage, because each weapon is a Health meter, you have the Possibility for 6 Points of Damage, 3 Points on each weapon. BUT if you go to 0 on either weapon you will be considered dead, and when you regenerate, it only regenerates the weapon you went dead on. So you will still remain injured on the non regenerated weapon. We are currently scripting bandaids, until that is finished you will have to die on that weapon to heal that weapon.
Pistols have a range of 20 meters, and rifles have a range of 40. (NOTE you can never wear two rifles, Rifles are always a Secondary weapon.)
- Fight anywhere combat system
- Bento Hand Hold, finger on Trigger
- Resizer Script (can be deleted after fitting)
- Automatic Updates
- realistic draw and Aim poses.








