60 mesh objects linked to provide 480 hexagon tiles with a land impact of only 31. Uses a single script.
Full perm. Free in-world. Very low cost via marketplace.
Edit the colors in the script.
The Cool Hexagons floor uses Decimal colors (AKA LSL color)
Some SL viewers will show you the value for decimal color in the Object Edit window, but if you don't have a viewer that supports it, it's easy to math it.
If you have the Red, Green, and Blue (RGB) values for a color, which looks like <256,256,256>, then you can easily figure out it's Decimal color counterpart.
Simply divide the value you have by 256, so say you have <179,0,0> then divide 179 by 256 which equals 0.69, which in Decimal color would be <0.69,0,0>.
Built by Adasyd Nino, Re-scripted entirely by theGenius Indigo.
- Hexagon Tiles Light Up When Stepped On
I'm dissatisfied with the product.
How do I make it black? The color chart says 30, and 256 divided by 30 = 0.117.18.75
But even after trying everything, I still can't get the color I want. This is very complicated. It should be possible to change the color like other objects, which is less complicated. I'm dissatisfied with the product.
Great price + full perm + Easy to use = 5 stars!
Everything is what I need!
Thank you!
Brilliant and super easy to modify
I needed a bit of pizzazz for the SL18B store setup, so tried this out. It looks and works splendid, and I colour matched the LSL script, to suit my colour scheme. 5 minutes of work, not even that really. Thank you, creator, keep the mega fun things coming!
Love this!
Really cool effect on the floor in my store
Fantastic!
Love it! works well and after a bit of tweaking I managed to hide it until walked on.
What I did and a little explanation.
In order to hide it I opened the edit object tab and turned transparency to 100% (this will return to 80% when you save your script edits. Just swap it back to 100% when you're done)
in the script, there's a few things going on
DeltaRate = 0.25; (Fine as it is)
InOutRatio = 4.0; (Also fine)
DEATHBYTHESUN = 0.0; (This is glow brightness. I changed mine to 0.0... it was sun blinding)
LowPoint = 0.0; (This one is important when hiding it. Set at 0.0, this defines the lowest colour brightness. if left default with your edits, even turning the object transparent will still leave 'burn' shadows. change to 0.0 to solve this)
vector HotColor = <0.55,0.05,0.80>; (This is your RGB colour values. I wanted hot pink. the decimal code for hot pink is 255,105,180. However, this doesn't like whole numbers. Replacing the first digit with a 0 and adding a decimal point gave me my desired colour)
vector CoolColor = <0.0, 0.0, 0.0>; (Again, shadow related for hiding the floor, just set all values to 0.0)
I hope the creator doesn't mind me sharing this information. No, I will not share the entire script.
In-world store seems to no longer exist but at L$60 it's worth it.
The only downside is it only stretches in 1:1 scale. it will get LI expensive for large coverage as you need to copy and place more than 1 floor to cover larger areas.
Fantastic build. Thank you.