Realistic looking 1 prim tree cluster, in natural proportions v2 mesh
1 prim on 4 plant multi height mesh form, resizable
Copy/Mod
Copy/Mod
High quality texture with no alpha halo.
This tree has gently falling leaves that disappear when they touch the ground. No separate leaf emitter - the falling leaves are scripted right into the prim. Still only 1 Prim!
Walnut trees range across the north temperate Old World from southeast Europe east to Japan, and more widely in the New World from southeast Canada west to California and south to Argentina.
They are deciduous trees, 10–40 meters tall (about 30–130 ft).
This is an excellent addition to an RP sim as it provides wood for cabinetry and food - the walnut.
This tree looks more realistic than many of the 3 or 4 prim trees on the market. It is all in the texture!
High quality texture with no alpha halo, set to natural light, not bright so it does not glow in the dark. Unless of course you want it to glow – it is modifiable so you can shrink or enlarge it to suit your needs. You can also copy it so you can set out an entire forest or line an avenue.
I started landscaping on a history sim where 1/3 of the prims are reserved for tall ships and texture lag can sink a ship. Conserving prims, using low prim items, allows for more role play props to be rezzed. And using high quality, quick loading low lag textures make for convincing detail. Cara Mia Gardens is dedicated to providing the best low prim, low lag landscaping on the grid. After all, a prim saved is a prim earned.
Come see this and many other trees, flowers, and crops in my in-world garden.
See item in Second Life- Realistic looking 1 prim tree cluster, in natural proportions
- 1 prim on 4 plant multi heigh mesh form, resizable
- High quality texture with no alpha halo.
- Copy/Mod