G General

[Critters] Auction System - Auctioneer Edition Version 2.4

[Critters] Auction System - Auctioneer Edition
Details
Features
Contents
Reviews

- Permissions -

There are various permissions associated with various objects. The HUD object is transfer, copy, mod so you can give it out. The board is copy and mod. All scripts are no-mod except for the teleporter script, which is full permissions.
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This is the simplest Auction System.
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► Rez the board, HUD giver and instruction board
► Click the auction board and choose what you need
► Pack your prize into a single box and place it into the board

You're done!

- Features -

Change auction length. After the auction the board goes into pay mode for the winner, auto object giver on payment.

No debit permissions required.

Only the winner can obtain the object.

Use stand-alone mode (instead of "Remote") and players can click the board instead of their HUD. The HUD feature is more responsive but the entire system is low-lag.

Uses a pairing system to distinguish between auction boards. The player gets the HUD, wears it, clicks the board and they are paired.

Use multiple HUDs. A player can wear a HUD, click a board, wear another HUD, click a different board, etc.

If selling external items or services the provided ticket can be added to the Auction Board as a means to prove they won. This ticket should be changed to "no-mod, no-copy, yes-transfer". Edit the ticket and drop it into the board.

Full instructions are provided in the package.

A full permission teleporter script is included for convenience as well as the associated objects. You can edit the script to change the channel for pairing different TP pads. The provided objects are set for you already, for instance... landing zone and auction floor.

See item in Second Life
  • multiple auctions on the same sim
  • not restricted to a sim, use on multiple regions at once