Whether you're scripting, texturing, designing HUDs, or teaching LSL, understanding prim face numbers is essential. This educational tool shows you exactly which face is which — in full color, with live labels!
Ideal for LSL learners, builders, and HUD developers.
✅ Built-in fullbright colors – clearly visible even in the dark
✅ Self-initializing: just rez and it works
✅ Fully editable and copyable – use it in your own projects
Use Cases:
Learn and teach which face number corresponds to which side
Texture testing with llSetTexture("UUID", face)
HUD design – know exactly where to apply images or effects
Debugging – instantly visualize prim orientation
Script fully documented with English LSL comments
Easy to modify or expand (add particle indicators, menus, etc.)
Just rez the cube – and instantly see which side is which!
- All 6 faces of a cube are automatically: Numbered from 0 to 5
- Color-coded (Red, Green, Yellow, Blue, Magenta, Cyan)
- Labeled with floating text: "Face 0 – Red (Front)", "Face 1 – Green (Back)", and