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*D&D* ZH5- Twin Saber MK5 “Bise Edge” DEMO (Boxed) Version 20150227

*D&D* ZH5- Twin Saber MK5 “Bise Edge”  DEMO (Boxed)
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ZH5- Twin Saber MK5 “Bise Edge” Weapon Individual Pack DEMO (Boxed)

DEMO version:
No MOD, No sound, No Combat damage, and detail reduced.

Combat Tutorial:
http://s1301.photobucket.com/user/darkravensilversmith/media/ZH5_Tutorial_zpsisxdohtz.mp4.html

Design for low-lag, realistic-style combat.

Twin Blades that has various SP moves, allow user to change combat tactics upon different opponents.
An Enchanted mode is included, which boosts the weapons damage with enchanted alignment, but with slower attacks.
A Double-Edge mode is included, which allows users to choose a different type of close-combat tactics.

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Features:
. On/Off Toggle via HUD
. Realistic combat style, chainable combo attacks
. safe/unsafe mode available
. n-way Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
non-rez type of combat that allows you combat even in no-build regions.

<<<<<<<<<<< Combat Guide >>>>>>>>>>>>>>>

. The (working) weapon is activated via uni-HUD (the sword icon) or by touching the Sheath

All physical attacks have 5% chance of causing "Gravity" status. Aqua Attacks causes Freeze status . (GVGCS)

Attribute: C=Cut / a=aqua (weak) / A= AQUA (Strong)

Ready Stance (RS) = Left Mouse button
Tactic Stance (TS) = (Hold) PageDown key (or C key)
Cool Down Period (CD): an interval in the end of combo attack.

(1): Light attacks: Hold(RS) + Forward (or W key)
. Twin-Blade Mode: 5-chain combo attacks
Damage: 8C-> 8C-> 11C-> 11C -> 15C -> (CD)
(Enchanted mode: 9a -> 9a -> 14a -> 14a -> 18A -> (CD) )

. Double Edge Mode: 3-chain combo attacks
Damage: 15C-> 15C-> 20C->(CD)
(Double Edge Mode can NOT be enchanted.)

(2): Heavy attacks: Hold(RS) + Backward (or S key)
. 5-chain combo attack. More powerful and have larger range, but slower.
. Damage: 15C-> 15C-> 15C-> 15C-> 20C-> (CD)
(Enchanted mode: 18a -> 18a ->18a -> 18a -> 24a -> (CD))

. Double Edge Mode: 3-chain combo attacks
Damage: 15C-> 15C-> 20C->(CD)

(SP0): Charge Mode: Hold (RS) after (1) or (2)
. A charge stance for . Movement lock is released, and you can run around when charging. Takes about 3 sec. to complete a full charge.

(SP1): Charge Attack: when (SP0) is fully charged, release (RS) to trigger
. A powerful charge attack
. Distance & Range: 7m & .4*pi
. Damage: 24A

(SP2): Storm Mode: when (SP0), press PageDown (or C key) to trigger
Cancels (SP0), and enter Storm mode. Player swings weapon, while being able to move around in high speed. Please (RS) to exit this mode.
. Distance & Range: 5m & .66*pi
. Damage: 9a per .75 sec

(SP3A): Froze Storm: on ground, Hold (RS) + PageUp (E key)
. A rising attack that blows enemy into mid-air.
. Damage: 14a+ [Lift Up]

(SP3B): Icicle Thrust: after (SP3A), Hold (RS) + PageDown (C key)
. Follow by (SP3A) or after a jump, a downward thrust that damage targets on ground.
. Must perform before landing on ground.
. Damage: 40A + [Blow Away], Damage up to 3 targets.

(SP4A): Twin-Blade Mode <-> Double-Edge Mode Transform: Hold (TS) + Forward (W key)
. Transforms the weapon between Melee mode and Gun mode.

(SP4B): Toggle Enchanted Mode: Hold (TS) + Forward (W key)
. Transforms the weapon between (Normal) melee mode and Enchanted mode. Can not use in gun mode.
. Enchanted weapons has higher power, but slower in each attack and has longer cool-down period.

See item in Second Life View Video »