[DDD] Chilly Haze Cloud - Ambient Snowy and Frosty Motes
Swirling motes of dust and ambient clouds are the foundation of our Haze line~
These little 6-8m clouds with particles are the perfect ambient accent to your sim, whether it be underwater or in the forest, they add 'just a bit more' than traditional fog would.
These are simple mesh and particle combined effects which cover a 6-8m radius & approx 2m tall with rolling clouds of their type.
Each Haze Cloud has optional particles that you can turn off with one easy click. If you never want particles, or you're otherwise done with the mesh & wish to save on sim resources, you can safely delete the mesh particles and they will still show up without the script, *as long as you do not shift copy it further, this will break without the scripts inside!*
The same can be said about the other two scripts which control movement. You may remove them as desired.
If this object is scaled to be 64m wide (9 land impact) to cover large expanses, the particles will no longer look appropriate. We recommend removing if you resize it.
Regarding if somehow the particles begin shooting in air, or if the items don't seem to be rotating, we recommend RESET scripts and then click the item and wait. These are client side effects (not server) and I do not know why they break.
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See item in Second Life- All original mesh, low land impact, custom scripts, optimized for low lag
- Realistic moving and creeping fog, mesh fog, and particle fog
- Perfect for Winter Wonderlands, Mountains, Wintertime Scenes
- Customizable and moddable / modifyable animated mesh fog clouds
- Low prim, affordable, cheap and perfect for filler, not particles twinkling
very pretty
These are pretty and delicate - a very subtle effect.