G General

*DS* Sitter

*DS* Sitter
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----- *DS* Sitter HELP
No scripting knowledge is required for this system and it will not annoy you with position & rotaton of the avatar.
With a simple click a display will appear above the avatar on which all the essentials options are available.

Position and rotation can be set with the colored button.
With the yellow arrows, the animation can be changed quickly.
The button [ Animation ] opens a conventional menu and you can select the animation directly.

If you want to add new animations, just put them into the object.
Then sit on the object and choose the new Animation with the menu.
Now adjust the position and rotation with the arrows on the display.
When you're done, click the object on which you sit twice. (doubleclick)
You'll get a message in the chat, which you can transfer to the "! Animations" notecard.

If an entry for the animation already exist, please overwrite it with the message.
If no entry exists for this animation, you can add it easily.
You can also sort the entries on each line, the order does not matter.
Note, there must be no blank line in the notecard, not even at the end.

Important!
If you remove an animation from the inventory, the corresponding line must also be removed in the notecard.

Info!
Officially, there is no limit to the number of animations, the menu is extended automatically.
However, you should keep the script memory in mind, which is reduced with each additional animation.
A corresponding message appears after every reset in local chat.

----- The Display
If you want to use the system in other objects, simply unlink the display and link it as a child to the new object.
Here you have to note that it must not be renamed, only the position in the name can be changed.

The current name of the display is [Display01]<0.0,0.0,1.7>

The front part from [ up to ] can not be changed, otherwise the script does not find it.
The rear part corresponds to the position where the display appear can be customized.

Currently corresponds <0.0,0.0,1.7> a height of 1.7 meters (170 cm) above the center of the root prim.

Of course you've got scripts, notecard and animations also insert them into the new object.

----- The Display-Texture
The texture itself is defined in the script and can be changed.
Just put a texture into the content of the object where the script is located.
In texture it is very important to note that it is divided into 18 tiles and the positions of the button be interrogated mathematically.

Because X, Y, and Z may change depending on the orientation of the objects I have refrained from the letters on the texture to use.
Additionally, I have the arrows arranged uniformly and only differed in matching color to the Build Menu, so it does not irritate.
This means that each visitor can easily find out very quickly by "click & try", what does which arrow.

DEMO INWORLD REZZED

See item in Second Life
  • Single Pose-Script (usable for furniture where just sit one avatar)
  • Multiple Animations (selectable by arrows & menu)
  • Easy Notecard Config (just copy/paste)
  • 3 Animations inside
  • Mesh by Meli Imako