Version1.2 of the mesh body closely follows the SL skeleton for better fitting mesh clothing and rigged hair
Modular and segmented body with alpha cuts
Detailed HUD
Dynamic blush layer
Smoothly animated talking
Full SL version of the avatar included, with full perms skin textures for appliers
Digitigrade and Plantigrade legs
Choice of female, male and femboy bodies
Development kit
Recolorable toes fingers and claws
Two head versions - one for other bodies
Mature option included
Ver el artículo en Second LifeCute.
The avatar is really cute, and nicely textured. The full mesh body is nice, but scaling the breasts to a higher setting makes them look like oddly shaped, pointy torpedos. So the full mesh body is good if you want to keep a smaller breast size.
Problem is, in my opinion, the options for the base SL ave parts.
It's super dumbed down compared to the full mesh body ... No options for hand paws, the plantigrade feet are a much lighter shade than the lower leg texture (I had to tint the entire feet down a bit to make them match), and I cannot use alternate feet options because the lower leg textures have this massive black blob on the feet, so it looks really weird when applied to alternate feet.
I did manage to get the Slink body and hands to work with it, keeping the plantigrade foot option with it, so it's not terrible.
In my opinion, it doesn't seem both options for the mesh body and the default SL body have an equal amount of work put into them. They focused more on making the full mesh body options look really good, while the default SL body options seem to be lacking the same amount of effort.
