G General

DanceSphere Versión GBA458

DanceSphere
Detalles
Funciones
Contenidos
Reseñas

How It Works:
Initialization: When the script is first loaded, it sets the hover text to "DanceSphere - Touch or Sit to Dance." This text is visible to all avatars, indicating the object's purpose.

Touch Interaction: When an avatar touches the DanceSphere, the script requests permission to animate the avatar. Once permission is granted, the script starts the next dance animation from the list, cycling through the animations in order.

Sit Interaction: If an avatar sits on the DanceSphere, the script requests permission to animate the avatar in a similar manner. The dance animations will continue to cycle as long as the avatar remains seated.

Animation Cycling: The script stops the previous animation and starts the next one in the list each time a new animation is triggered. This ensures a seamless transition between dance moves and keeps the dancing experience fresh and dynamic.

Reset on Rez: Whenever the object is rezzed (placed in the virtual world), the script resets itself to ensure it is in the correct state to function. This automatic reset helps prevent any glitches or issues from previous interactions.

Customization Options:
Dance Animations: You can customize the list of dance animations by editing the danceAnimations list in the script. Add the names of your desired animations to this list, ensuring they match the names of animations in your inventory.

Hover Text: To change the hover text, modify the llSetText function in the state_entry() event. This allows you to personalize the message displayed above the DanceSphere.

  • Dance Animations
  • Touch or Sit Activation
  • Permission Handling
  • Hover Text
  • Automatic Reset