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Deep Sea Lurker

Deep Sea Lurker
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An ambush predator obviously in the same family as the Deep Sea Eel found elsewhere in my Marketplace. This species has evolved specifically to lurk in a dumpster at the Burn2 sim, but is free to wander the murky depths of Second Life as it will.

It's still a bit rough, but finished enough to live in the wild. Future updates will be noted in the Marketplace description.

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NOTES:

The lower jaw is attached to the right upper leg, so it closes and opens as you walk. I'd rather have the mouth closed when at rest, and open as the av starts walking, but that's not workable.

The stand-idle animation tends to skew the jaw a bit crooked now and again as the av leans toward one hip or the other. An AO that doesn't do that would be helpful, but it isn't serious IMO.

Everything except the jaw is attached to the pelvis, so the av goes kind of inert when standing idle. Ordinarily I would attach to the chest to give it a bit of breathing motion, but it has to be the pelvis in order for the snapping jaw to work.

The body and the long fin have to be separate prims, at least as per my skill set at present. Occasionally, mostly when rezzing or after a teleport, they may get their flexi features out of sync. They should ooze back together after a moment or two.

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As usual, permissions are copy/mod. Users are encouraged to mess with it, resize, repaint, use parts of it elsewhere, whatever. No transfer; if somebody likes what you're wearing, send them to my store for the latest version of the original unit.

Thank You!

Joe Pexington