Please try the DEMO HUD available here http://maps.secondlife.com/secondlife/Builders%20Resource/239/56/24 before you purchase!!!
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License Agreement
This Agreement governs the terms by which clients of "The Material Smuggler" obtain the right to use purchased animations through the Second Life Service.
In this Agreement: the “Client” means you or, if you are accepting on behalf of your employer or member account entity, then “you” means that employer or entity and affiliates.
"The Material Smuggler" hereby grants you a perpetual, non-exclusive, non-transferable, worldwide license to use these animations (the "Content") for the Permitted Uses (as defined below).
Given the permissions set on each single animation, no refund will be issued.
Permitted License Uses
The Client can use these animations within Second Life environment in all their creations, either native primitive objects or mesh objects.
The Client can NOT resell, give away or transfer these animations to other people's accounts.
The Client is entitled to this license on a per account basis, meaning alternative accounts, belonging to the same physical person, are not eligible to use these animations. Additional licenses for alternative accounts can be purchased separately, on a one time basis, which would be valid for any previous and later purchase.
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Description:
The Destruction Mage animations set was made with the purpose of providing combat-system-ready set of animations for Mages/Spellcasters/Witches to charge and throw their destruction magics at opponents. A good example of (free) scripts for combat systems can be found under the name of "Asbrandt" on Marketplace. This package therefore doesn't provide any script with pre-made functionalities.
Package Contents:
Total of 31 animations, subdivided as follows:
- #1 Draw animation (from generic stand to guard stance) (not looped)
- #3 Idle animations (looped)
- #12 charge and attack (not looped)
- #5 charging animations (looped)
- #4 Left hand attacks (not looped)
- #4 Right hand attacks (not looped)
- #2 Two handed attacks (not looped)
As per Animation Overriders' general construction standards, stands and looped animations have the lowest working priority possible. Older Commercial AO's might use slightly higher priorities, more modern ones should comply (and work seamlessly) using these same priorities:
Looped animations priority is 2
Not looped animations priority is 3
- Read the main description please
- Demo available inworld only
Big collection, veersatile and good fidelity
Really good anims even at time of posting. several idles, a draw, chargeups and numerous cast anims make it usable for a whole lot of magic stuff.
Great Job!!
Purchased for personal use for roleplay, thank you.